Eador — Upcoming plans

May 5, 2017  |  Eador, Snowbird, Эадор  |  15 Comments

Hi everyone,

Let’s talk about our upcoming plans for Eador.

Starting with the “elephant in the room” — tutorial in Imperium. Lack of any guidance for new players on Imperium’s release was one of the more obvious shortcomings overlooked by the previous team. Because the game came out as a stand-alone expansion, we can’t just let it stay that way.

So we’ve created a completely reworked tutorial (in comparison to MotBW), to make the game more accessible and clear for everyone — even those who never played Eador before. We’ve closely looked at how streamers approached Imperium for the first time, and in some cases they had to spend about 5 minutes to find how to end their turn. We hope such problems will no longer arise.

Along with the tutorial we’ll try to include fixes the most annoying gameplay errors in the next patch — coming next week.

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We also noticed that many players (even from Genesis times) enjoy creating their own “sandbox” out of the game: lock AI in its own capital, so that it wouldn’t bother them, and just explore the map however they like. This led us to creating a new separate mode, that we called the same way — Sandbox.

This mode allows you to create your own little campaign with a set of parameters. AI’s behavior can be tweaked to your liking, so it would be possible to play on a gigantic map while only exploring provinces, fighting guards and collecting rare sets. We’ll talk more about this mode next week.

The Sandbox Update is planned for release before the end of May. We also have more news and announcements for Eador on they way — stay tuned!

The Zombiest Adventures — Stopping sales

May 4, 2017  |  Blood & Gold, The Zombiest  |  2 Comments

Hi everyone,

Well, it’s pretty safe to say this experiment did not turn out too well.

Our plan was pretty straightforward — its main point was not to compete with mods that “have a bit of everything”. So instead ORGS Studio made a silly (and trashy at times) game that had LGBT pirates, forced transgender striptease and a Nobel laureate in literature as a game character in it. Reviews showed there’s some people who would be into this kind of stuff, but the majority of players just weren’t very impressed by this idea.

We think the game is pretty good, most players don’t — there’s no point in arguing, so we’ve decided to stop selling The Zombiest Adventures on Steam and return money to everybody who purchased it.

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Perhaps the project will be repurposed as DLC in the future (with a lower price tag as well), but for the time being it’s better to remove the game from digital shelves altogether.

Blood & Gold — Achievements and optimization

April 28, 2017  |  Blood & Gold  |  No Comments

Hi everyone,

The achievement update for Blood & Gold is now available for download! Along with the highest discount the game has ever received on Steam80%.

Look below for the full patch notes.

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Update notes 2.070:

Highlights:

– Added Steam achievements.
– Textures were optimized to increase compatibility with low-performance machines.
– City base resources now distribute randomly at the start of new game.

Fixes:

– Fixed wrong heraldry on musketeers’ bullet bags.
– Fixed descriptions for Peddler and Entrepreneur traits.
– Fixed descriptions for Charisma attribute and Leadership skill.
– Fixed an error with soldiers still standing on the physics left behind by destroyed walls.
– Fixed errors with enemy soldiers ending up underground.
– After peaceful capture of a ship its cargo is transferred to your hold automatically.
– Fixed city list in banking interface.

The Zombiest Adventures — Announcement

April 24, 2017  |  Snowbird, The Zombiest  |  3 Comments

Hi everyone,

Today we’d like to announce this “farewell project” we mentioned briefly here not so long ago.

The project was developed by a young team from Omsk (Russia), called ORGS Studio. Some time ago, these guys approached us with a simple, yet intriguing idea — what if we turn “Caribbean” into its own post-apocalyptic world filled with constant danger, psychos and zombies? And we thought to ourselves — why not?

The idea resulted in this game, the full title of which sounds like this (inhale) — The Zombiest Adventures In The Perverted Age of Enlightenment With a Pinch of Woodpunk:

What would happen if a zombie apocalypse had occurred in 1650? The world now consists only of the settlements of the few surviving colonizers of America, band of marauders, the risen Aztec empire and wild hordes of the living dead.

Controlling a small group of survivors, you will have to do road robbery, hunting for gunpowder and constant search for food. As a bonus, you can also fly in an air balloon and shoot mobs of ghouls with a machine gun-musket.

Features:

  • Survival and moral choice — hunger is able to kill off the player and his group in a week. Continuous search for food will inevitably face the player before tough moral questions. When it’s about surviving, is there any place for good and evil?
  • Global threat and dynamic world — the zombie invasion isn’t static, it’s ongoing. If the player is not active enough, the world will see its end.
  • Insane world — eighteenth century met with zombies and spawned crazy factions: neo-Aztecs, ultra-Catholics, psycho circus actors and marauding gangs will decide who’s most raving mad of them all.

The game comes out very soon — on this Wednesday 26th!

UPDATE: Not so soon actually, sorry! The release date’s been moved to Friday 28th — see you then!

Blood & Gold — New update status

April 14, 2017  |  Blood & Gold  |  4 Comments

New team would like to give an update on the upcoming patch for Blood & Gold: Caribbean!

At the moment we’re working on the update 2.070, which should be coming next week. We’ve looked through the most common problems players have with the game and want to offer our solution to them.

The update’s going to include the following:

1) Troops staying in the air after the fortress walls they were on are destroyed. The bug is caused by Warband’s engine inability to take building destruction into account, especially with people standing on it.
2) Fix for the error in troops number in your army, caused by incorrect calculating of the character’s talents.
3) One of the main issues — pre-written economy conditions. We think it wasn’t a good decision design-wise. In the upcoming update we’re going to add a randomly generated system for natural resources. In addition, the welfare if cities will also be randomly generated from the start. Thus, players will have a new economic reality with each new game.
4) Fixes for the “Peddler” and “Entrepreneur” traits.
5) If a player managed to create a large business empire, his city list couldn’t fit in the game’s screen. This is fixed now.
6) Optimization — as we mentioned before, texture quality was excessive for a project based in this engine. This often led to game freezes on some systems. We’ll do our best to make the textures more optimized and get rid of frequent crashes and freezes.
7) Finally, the achievements, which were promised earlier by the former team. As you could probably notice, the achievements are already finished and can be seen in Steam.

UPDATE: The update will become available this Friday, 28th.

Blood & Gold plans and revision

April 6, 2017  |  Blood & Gold, Snowbird  |  6 Comments

Hello,

New administration has completed revising of the Blood & Gold: Caribbean! project, the results are below.

First of all, we investigated the whole development’s roadmap. It’s worth noting that the team behind relaunching of the project (Blood & Gold) did fulfill their promises.

Here’s the list of what’s been done:

– City locations for different factions
– Natives faction
– New captivity system and multiple ways of escaping
– Caravan trading
– Smuggle trading
– Criminal missions
– Underground horse races
– Storyline
– Multiplayer
– New system of controlling player’s faction
– Card game
– Brothel system – including protection tacker, diplomatic options etc.
– Naval sieges

In in its current state the game should be considered feature complete. On the other hand, feedback from users is not positive enough and they may disagree with this statement.

We’ve taken this situation into account, our analysis has shown the following reasons for that:

– Incompatibility between the engine and the visual ambition. Models and especially textures were created with an excessive quality, that Warband engine had trouble supporting adequately.

– Too much of in-game content. The game takes up to 2.25 GB of RAM, which is too much for its stable work and can cause constant crashes on lower-end PCs.

– Lack of focus. The game tries to be a tactical simulator, an economic strategy game, an adventure, an action RPG and a naval battle simulator all at the same time. As a result, players looking for more ships in naval battles and those players who’re looking out for economy and trading in this game will be equally unsatisfied.

– Incorrect promotion. The game is not part Mount & Blade series, but tried to attract its audience. The difference in interface, balance and the setting frustrated the players who wanted the things as they were before.

We came to the following conclusions:

– The new administration has factually no complaints against the old development team. A very complicated and content-heavy project was based on the outdated technology. The problem in this case lies with the management who took decision regarding the game’s concept and its engine.

– Further development of the game on its current engine is not possible. Adding even a little portion of content (like a new ship) would lead to complete instability of the application. The game could only be worked on without having any new content added into it. But even in that case, with years, the game’s code turned into a mess after many different programmers got their hands on it. Things such as code optimization and refactoring would require many months of work.

Snowbird Games investor can offer players the following:

– A brand new project about naval battle, based on a newer engine. New team is already doing some experiments with Unreal Engine 4.

– A farewell project based on Warband/Caribbean technology. This is a small spin-off game that will be available at a very affordable price. The project is being developed by a third party team, ORGS Studio.

– Next week, Blood & Gold players can expect a new update which would include the promised achievements, as well as fixes for some gameplay bugs (like troops hovering in the air after the walls are destroyed).

Studio status update

March 30, 2017  |  Blood & Gold, Eador, Snowbird  |  18 Comments

This is an update from the new Snowbird Games administration.

This week, main investor of Snowbird Games studio took decision to dismiss the development team. Reasons for this being the unsatisfactory results of Eador. Imperium, as well as the slow development rates of Blood & Gold: Caribbean! — two primary projects of the studio. Right at the start of 2017 the investor did an independent code examination and had a talk with developers. As a result, it was decided to let go of the people behind both of these projects and invite new specialists.

New administration is not yet ready to announce its immediate plans on further development. It is also unclear whether the Snowbird Games brand itself will be preserved. At the moment people from the renewed team are preparing their own feedback on Eador and Blood & Gold. After agreeing on what’s the next step should be with administration, new plans will be posted in this blog, as well as in Steam community hubs of both projects. This blog will be kept as means of communication with the audience for the time being. New information should be provided during the next week.

Farewell from Snowbird Games

March 28, 2017  |  Snowbird  |  14 Comments

Hi everyone,

Today we’ve got probably not the most exciting announcement for you, but nevertheless — a very important one.

It doesn’t take much to see that with Eador. Imperium, our latest project, we faced an unusual amount of negative feedback. Much of that is justified — the troubled development of Imperium for the past year took far more time than needed, and the end result, understandably, didn’t really meet expectations of our players. Even taking technical difficulties of the engine behind Eador into account, it’s pretty clear — we could’ve done much better, something’s just not working out.

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As it is, tough times call for tough decisions: the investor group which took part in forming Snowbird Games has decided to let most of the team go.

So for us it’s the last chance to properly say goodbye. On the behalf of the people leaving Snowbird Games — thank you, everybody!

However you decide to look at it, it’s been a real journey for us. We love Eador and love Blood & Gold. All the work that went into both of these projects by our tiny team was 100% sincere and passionate. You can be absolutely sure of that.

But, when it’s clear it’s time to move on, it’s best not to hesitate. Best of luck to the renewed team. And see you around!

Eador. Imperium — Update notes (February 16)

February 16, 2017  |  Eador, Эадор  |  2 Comments

Hi everyone,

New update is now available for Imperium.

Our Twitter.

Our Twitch.

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Update notes 2.53.1:

New:

– For users’ convenience, we added a “Continue” button to Campaign, Scenario and Map selection menus. In Campaign menu, the button loads the most recent campaign save, and in Scenario and Map menu, the latest random or custom save.
– Added “Tip of the day” functionality. Tips are displayed upon loading a saved game. We should note that detailed tutorial campaign is in the works and will be available soon.
– Scenarios which were available during Early Access were merged into a campaign called “The Beginnings…”

Fixed:

– Fixed a targeting error with spells having area of effect.
– Fixed an error which allowed AI units with “Swiftness” ability to attack in melee many times per turn.
– Fixed an error preventing start of the combat in specific site encounters when they are just discovered during exploration.

Pirate Bundle

February 14, 2017  |  Blood & Gold, Snowbird  |  No Comments

Hi everyone,

Historically, gamers from CIS region always had a special type of appreciation for games that featured pirates. We’re not quite sure how that ended up to be the case, but it is a well-known fact!

Some of these people went on to make games with ships and pirates, and now some of those can be found in one handy bundle called “Pirates Unite!”.

Tempest by HeroCraft, Sea Dogs: To Each His Own by Akella and yours truly, Blood & Gold can now be purchased altogether with a special bundle discount.

Look for your pirate games no more!