Eador. Imperium — Tournament finished!

August 28, 2017  |  Eador, Эадор  |  6 Comments

Hi everyone,

The Imperium tournament is now over, and we finally have our 4 winners!


Here they are:

  • Crescent Isles — v_chernenkov (22 turns)
  • Lakeland — speedyappraisals and batbI4 (37 turns for both!)
  • Gold Rush — Narimalys (77 turns)

Congratulations! These results look very impressive, but we do have some questions for you :)

Please contact us at support@snowbirdgames.com — don’t forget to attach your savegames and a brief description of your way to victory! If everything looks fine (we’re sure it is), we’ll proceed to rewarding immediately.

Big thanks to everyone who participated. Hope you had fun!

Eador. Imperium — Extending the tourney & Status update

August 18, 2017  |  Eador, Эадор  |  4 Comments

Hi everyone,

There will be no update this week, unfortunately — but it is coming out during the next one! This patch turned out to be quite time consuming: around 10-15% of of the entire game’s code was rewritten. This is not the most reasonable way to do things (refactoring on the go!), but this is where we are right now. The game should become a bit faster, a the errors caused by Imperium.dll should be reduced.


While we still hope that we can improve the current Eador engine to the best of our abilities and fix the most annoying problems as a result, we can’t help but worry that eventually we’ll have to move to another newer engine. We’ll try to make a definite decision on this in September. After all, rewriting the code would require 100% of our resources that could be spent on a new game on a new engine. These are just our internal doubts and reflections, which we believe we should share with you.

Now to the tournament. First of all, we decided to extend it for another week, till August 28th — the tourney scenarios turned out to be more difficult than we expected. Secondly, the prizes — of course, we won’t be giving out another copy of Eador to the winners. Any game on Steam you like will be yours!

Eador. Imperium — Tournament conditions

August 9, 2017  |  Eador, Эадор  |  No Comments

Hi everyone,

We wanted to give a quick update on conditions for our ongoing tournament.

First of all, we already see some potential winners on all scenarios — that’s really good! Secondly, we also see there are some suspicions in players’ honest conduct here and there. We won’t be calling any names, but all contestants and their turns can be seen in the leaderboards anyway.


So, to eliminate any doubts in clear and fair victories, let’s introduce our version of doping control to the tournament. Every winner will need to provide us with the savegame from the map he/she placed first. If the map was somehow hacked or some cheats were used, we’ll be able to see it. If you found any exploit — that’s your right and it shows your ability to approach the game creatively. So a win by means of exploiting the game is still a win (we’ll just consider this when creating new scenarios).

Besides the savegames, we’ll also ask all three winners to share their path to victory with us. What strategy did you choose? What challenges did you face? People need to know their heroes!

Lastly, about the next update — it’s currently in the works, and we hope it’ll be ready by the next week’s end.

Eador. Imperium — Tournament start + Update 2.64.2

August 2, 2017  |  Eador, Эадор  |  3 Comments

Hi everyone,

Update 2.64.2, that includes tournament maps and new rituals for speeding up the game’s progress, is now out for all players.

Together with this, we announce the start of our first little Eador tournament! Winning conditions are pretty simple: the player who’ll manage to finish a scenario in the least number of turns will be declared the champion (more on this in this post). The tournament season will last until August 21st (UPD: August 28th), and we’d like to award the three winning players with a Steam game of their choice. Shall we start then?


Update notes 2.64.2:


Added Arena mode to the game. Tournament scenarios track the number of turns you have spent to win. Those who achieve scenario goals in minimal time will enter the leaderboards. 3 scenarios are available on the Arena:

  • Crescent Isles – fight for archipelago against one AI enemy.
  • Lakeland – fight against 3 AI enemies in the world where magic is banned.
  • Gold Rush – accumulate 500.000 gold!

Added 4 special booster rituals, granting special advantages in exchange for worsening your turn score and a comparable boost to AI enemies:

  • Midas’ Touch – A Master blesses both you and your enemies with enormous treasure of gold and gems, and grants you knowledge about your provinces.
  • Call Champions – A Master blesses both you and your enemies with a treasure of gold and gems, and grants your hero experience and a cadre of mighty units.
  • Awake Sentinel – A Master blesses both you and your enemies with a treasure of gold and gems, and grants you a mighty Sentinel with an entourage of war machines.
  • Summon Lich – A Master blesses both you and your enemies with a treasure of gold and gems, and grants you a puissant Lich with an entourage of undead.

These rituals are only available in tournament scenarios, and can be optionally enabled in Sandbox mode.


– Fixed a bug with Shipbuilders Guild line of capital buildings and Wharf line of province buildings failing to reveal fog of war over the water, thus preventing sea crossing.
– Fixed a bug with Reincarnation and other abilities activated by unit death failing to trigger. (special thanks to user paladin_66)
– Fixed the Engineer ability ignoring its area of effect.
– Fixed an error with a rebellion caused by Mass Insanity ritual failing to capture the province if a hero was present inside.

Eador. Imperium — Update 2.64.1 (Preview access)

July 27, 2017  |  Eador, Эадор  |  1 Comment

Hi everyone,

Today we’re launching a new update in the preview access. We always need your feedback, but this time — especially! The update fixes a few bugs and, ideally, improves the game’s stability. However, that’s not the most important about this one — more on this below. The update itself is available in the closed branch on Steam, it’s not officially out yet.

To access the branch, select Eador. Imperium in you Steam library, right click, choose ‘Properties’ and head over to the ‘Betas’ tab. Enter this access code: Y4T2pM245ndC. After that, you’ll be able to choose ‘Public preview’ branch ‘from the drop-down list.


Tournament maps

We’ve added new special scenarios for those who consider themselves the best at Eador. They can be found in “Campaign” -> “Arena”. The player who’ll manage to finish a scenario in the least number of turns will be declared the champion. If this event will prove to be of interest within the community, we’ll be happy to provide some prizes.

While the update is in the preview access, the results on these scenarios won’t be recorded. We just give some time to try them in advance!

Speeding up the progress

Might be a controversial thing for some , but at the same time — very useful for others. We’ve added 4 rituals that greatly speed up the game’s pace. Here’s how it works: in 3-4 turns since the beginning of the game you are able to summon a powerful hero with the army, or get huge riches, or hire good guards. But in this case, your AI enemy gets the very same advantage as you.

Why do all of this? This can be of use for those players who are tired of the early game — building a barn, a library and a smithy time and time again — giving them an opportunity to get into action right away.

If you don’t want to see these “booster” rituals in the game, they can be turned off in the Sandbox setting. Needless to say, these rituals won’t appear in Imperium’s campaign.

We do have some worries about balancing these rituals, so please let us know what you think. Thanks!

Blood & Gold — Spanish localization

July 24, 2017  |  Blood & Gold  |  No Comments

Hi everyone,

Since today you have the option to immerse yourself deeper into the world of Blood & Gold and play the game in another beautiful language — Spanish!


Courtesy of Boalmo, one of our community members, the localization is now up and running in the main branch of the game.

Let us know if you find any problems!

Eador. Imperium — Hotfix for Windows XP + Tourney

July 19, 2017  |  Eador, Эадор  |  5 Comments

Hi everyone,

Today we’re releasing a small update specifically for the most persistent Imperium players, who still play on Windows XP to this day. There’s mostly nothing wrong with this, but the game did have some trouble working on the system lately. So that should be resolved now.

So as not to leave this news consist of just one line, why don’t we also make another little announcement?


As you may know, we’ve added leaderboards to the game recently. We thought for a while and decided that it might be a good idea to try and hold our own cozy tournament among Eador community. For this purpose we’ve prepared several maps — they will be released on Friday, so that you have some time to play them in advance.

We’ll share more details and conditions on the event next week, but for now it’s a good time to remember what makes you the best at Eador!


Maps are still in the oven, we’re expecting them to be ready at the beginning of next week!

Eador. Imperium — Update notes (July 11)

July 11, 2017  |  Eador, Эадор  |  9 Comments

Hi everyone,

New update for Imperium is now available to everyone.


Update notes 2.63.2:


– After receiving a lot of user feedback we have optimized the speed of AI turn resolution. AI turns should process 150-200% faster now.


– Fixed an error when launching Eador. Imperium on Windows XP.
– Fixed a display error in 4k resolutions when display scaling is enabled in Windows.
– Fixed incorrect battle prediction when two battles in row are expected.
– Fixed an error with newly constructed fortifications in the capital not boosting the current fort level value immediately.
– Fixed an error with deletion of a slain hero chosen to be “cast to the ravens”.
– Fixed a crash when a hero loses battle with the rebels in capital province.
– Added tooltips explaining how to unlock the “Imperium” campaign to the campaign list.

Eador. Imperium — Update 2.63.1 (Preview access)

July 5, 2017  |  Eador, Эадор  |  3 Comments

Hi everyone,

Hope you’ve had a great Summer Sale so far!

Right now we’re working on a new update for Imperium — first of all, it should reduce the game’s loading times upon finishing a turn. You can try out the preview version of this patch through the closed branch on Steam.

Also, we’d really like to thank everyone who took their time to chat with our pirate developer and even follow his advice :) So thanks a lot!


To access the branch, select Eador. Imperium in you Steam library, right click, choose ‘Properties’ and head over to the ‘Betas’ tab. Enter this access code: Y4T2pM245ndC. After that, you’ll be able to choose ‘Public preview’ branch ‘from the drop-down list.

We’d like to gather as much feedback as possible, so if you have some time, please let us know what problems you find. As usual, the best way to do this is to write us at support@snowbirdgames.com with attached savegames.

The Zombiest Adventures live again!

June 22, 2017  |  Blood & Gold, The Zombiest  |  No Comments

Hi everyone,

Since taking The Zombiest Adventures down from Steam, we received numerous e-mails from people asking us if they could still purchase it somehow. Obviously, the project wasn’t everyone’s cup of tea, but we thought to ourselves — why deny any possibility to try it out for those who really want it?

So like a proper zombie, the game just refused to die. As of today, The Zombiest Adventures will be available for purchase as a DLC for Blood & Gold — at a much lower price of $6,99, with a 10% (re)launch discount lasting for the next week!


Speaking of which, it’s also time for the Steam Summer Sale! Blood and Gold will be discounted at 70% throughout the whole event. Buy lots of games, have fun and survive in the craziest zombie apocalypse, if that is indeed your thing.