Eador. Imperium — Fixes and Medals

April 5, 2018  |  Eador, Эадор  |  6 Comments

Hi everyone,

Today we’d like to share our plans for the nearest future.

First of all, bugfixing. We could probably start with something more exciting, but we worry many of you might stop reading if there isn’t any mention of fixes at the start of the post. The thing is, we are constantly fixing the game in the background, but just in case we’ll note this one more time — all of your e-mails and messages are taken into account, and we do what we can.


Secondly, the medals. It’s a tricky topic. On one hand, medals are very important in the early game, when each unit is valuable. On the other hand, there’s so little of gold at the beginning that paying extra 8 coins for an increase in defense can be quite unprofitable.

There’s also the third side to this — identical medals. Every medal takes up one slot, so it would probably make sense to make some degrees for medals. It also opens up possibilities for the set mechanics. When it comes to battle system in Eador, we want every unit of any rank have its own use all the way to the late game. If you have some ideas on this, don’t hesitate to share!

P.S. By the way, we made come fixes in the code, and the Access Violation error should not come up as often. It can still be present on some systems though — if you are one of those unfortunate users, please send us screenshots with the error, we’ll see what can be done.

Eador. Imperium — Update notes (March 22)

March 22, 2018  |  Eador, Эадор  |  1 Comment

Hi everyone,

New update for Imperium is out! It includes the new ‘terraforming’ feature we talked about in this post and many other fixes.


Update notes 2.73.1:


– We added divine rituals able to transform deserts and deadlands into proper provinces:

“Foul Waters” (Temple of Morgaine, 2nd degree) — turns desert into swamp.
“Power of Life” (Temple of Sylvana, 3rd degree) — turns deadlands into forest.
“Bones of the Earth” (Temple of Gorbardin, 3rd degree) — turns deadlands into hills.
“Sea of Grass” (Temple of Kartach, 4th degree) — turns desert or deadlands into plains.

– The amount of experience earned by heroes for completing quests has been boosted and scales depending on their level, on rarity and value of an item or scroll sought, or the number and XP value of the monsters hunted.


– Fixed an error preventing a hero from taking another Crystal quest after completing one.
– Fixed an error caused by the Succubus’ “Enslave Mind” spellcasting ability being used twice per battle.
– Fixed an error with an enemy unit enslaved with “Word of Power” spell remaining in the hero’s army permanently.
– Fixed an error with the heroes’ “Item Maintenance” ability failing to work.
– Fixed an error with the Hunters guard ability to lower garrison upkeep not being properly reflected in statistics.
– Fixed an error with the heroes’ ability to lower troop upkeep not being properly reflected in their units’ description screen.
– Fixed a variable in text of the “Magic fabric” random event.
– Added hard limit to the amount of gold, gems and favor the player can possess. Gold and gems are capped at 1 million, favor at 100 thousands.

Eador. Imperium — Province terraforming + New update in preview access

March 14, 2018  |  Eador, Эадор  |  1 Comment

Hi everyone,

Today we’d like to talk about the new update for Eador. Imperium. And it’s not just all talk, by the way — playable beta version of this update is now available on Steam. So if you’re interested in trying it out, you can!

Now, what’s inside this update? First of all, more bug fixes. Big thanks to everyone who keeps sending in their reports and comments. As usual, we may not necessarily reply to everything, but have no doubt — each of your reported annoyances is double-checked, added to the bug tracker and into the work plan for the next patch.


We’ll post the full list of fixes next week, when the update arrives properly. Today we’ll tell you about the specific new feature — province terraforming.

Many of you noticed that during late game enemy AI starts bombing you with Chaos summoning, turning your provinces into ashy desert. Over time, your economy inevitably starts dying.

It’s hard not to agree the balance here is not really on the players’ side, and some counter-ritual is needed. Then why don’t we give you an ability to change the type of a province?

So pretty soon you can expect to be able to turn dead lands back to life. Here’s how it works:

  • Morgaine temple — lets you turn deserts into swamps.
  • Sylvana temple — dead lands into forest.
  • Gorbarding temple — dead lands into hills.
  • Kartach temple — dead lands into plain.

Rituals for such terraforming will work just exactly as other Master rituals. Final version of the update with this addition will soon be publicly available, and for now you can try it out in Public beta branch on Steam.

To access the branch, select Eador. Imperium in you Steam library, right click, choose ‘Properties’ and head over to the ‘Betas’ tab. After that, you’ll be able to choose ‘Public preview’ branch ‘from the drop-down list.

Eador. MotBW — Small achievement fix

January 31, 2018  |  Eador, Эадор  |  1 Comment

Hi everyone,

Just wanted to let you know that we’ve updated Eador. Masters of the Broken World with a small patch, in order to fix problems with synchronization of achievements.


That’s about it, so keep on achieving!

Eador. Imperium — Update notes (January 17)

January 17, 2018  |  Eador, Эадор  |  4 Comments

Hi everyone,

Hope you rested well! We did and we’re ready to deploy a new update for Imperium.


Update notes 2.72.1:


– Improved AI army recruitment logic.
– Added ability to quickly change items on the occupied inventory slots by ctrl-clicking.
– Recruitment mode selection tools now cycle in both directions.
– Added new hero classes to the Arena.
– Added the tool to enable recruitment of local troops in the provinces to the map editor.


– Fixed behavior of the Crystal quests concerning new units.
– Fixed an error with refreshing the value of the hero’s current HP when equipping items changing his total HP value.
– Fixed an error with using the “repair all” function while damaged items are present in the treasury.
– Fixed an error with the hero’s custom name being reset upon importing him to the next map in the sandbox mode.

Hotfix 2.72.2:

– Fixed an error with missing effect from medals in battles.
– Fixed an error with units unable to level up.

Eador. Imperium — Update notes (December 28)

December 28, 2017  |  Eador, Эадор  |  3 Comments

Hi everyone,

New patch is now available for download, fixing the errors caused by the latest update.


Update notes 2.71.1:


– Fixed an error in AI spell targeting routine.
– Restored the hero’s backpack in the library mode. You can now learn spells from scrolls not only from the hero overview screen.
– Fixed an error causing rare crashes on certain configurations during interactions with library and hero overview UI.
– Fixed an error with two-handed weapons disappearing from treasury when ctrl-clicked.
– Fixed an error with wrong calculation of dynamic guard upkeep costs on the statistics screen.
– Fixed an error with wrong calculation of karma on the statistics screen.
– “Rename hero” button did not work, fixed.
– Fixed an error with switching the working mode of drop/sell item icon while inside the site-stores.
– Lizardmen priests can now learn to cast Bless and Curse spells as their description implied.
– Fixed an error with the Sentinel hero animation when his Trampling activates as a result of using Round Attack.
– The Pilot hero can no longer hire troops while in flight.
– The heroes can now trade equipped items without having to move them into their backpacks first.
– Fixed an error allowing to equip a two-handed weapon and a shield.

Hotfix 2.71.2:

– Fixed inability to hire guards for provinces.

Eador. Imperium — New unit hiring + Update Notes (December 21)

December 21, 2017  |  Eador, Эадор  |  6 Comments

Hi everyone,

And happy holidays!


Today we’re releasing a new update for Imperium. It not only fixes some bugs, it also changes the gameplay. And we’re confident it’s for the better.

Here’s some background for the decision making in this update. Eador always had a lot of units, and with Imperium that number only increased. The only problem with this was that you could mainly hire new units only through sites. This could greatly decrease tactical possibilities for a player: usually, you decide what kind of army you want to have very early in the game. Dwarven tanks or centaurs were often an element of pure randomness, rather than a conscious calculation. Not to mention the fact that upgraded halflings or goblins is something that almost never happens at your will.

With this update 22 new units now appear at the castle, and further building construction will provide you with even more unit variation. Newer units are tied to Temple building and Foreign Quarter.

Mostly, we moved the allied fighter units, who were previously available only after unit upgrades or in sites.

But we couldn’t just take and move twenty something units into Warriors Quarter, so we also change the whole design for unit hiring. Here’s what you can do now after the update:

  • Hire units for your garrison
  • Hire units for your hero’s army
  • Exchange units between the garrison and your hero’s army


So now you can hire units for all of your heroes without switching over to the strategic map — just click the arrows near the hero’s name. And if you need advanced troops of dwarves or centaurs, there’s no need to quit to the map, enter a site and hope that this particular time you’ll get lucky with a tank waiting for you there.

With this update we want to reduce the element of randomness, which is always healthy for a strategy game (this is our firm belief).

Additionally, we’ve read through your comments to the last update, where you listed some of the more annoying bugs. It looks like we managed to deal with them — the full patch notes list is below.

Update notes 2.66.1:


– We have fully redesigned the troop recruitment interface. One of the exciting side effects is that we are no longer limited to 12 units on the recruitment screen. Taking advantage of this, we have moved a portion of troops hitherto available only in special sites to the regular recruitment mode. From now on, the advanced troops of demihuman allies can be hired as you build up the foreign quarter, and dwarven and elven troops associated with Temples of Gorbardin and Sylvana are unlocked as you upgrade these temples. Few other troops were also made easier to recruit.
– Another consequence of the new recruitment screen is the ability to add unique local troops to provinces, troops not tied to the castle nor requiring fortifications to be present. This functionality has been attached to diplomatic annexation of provinces – now acquiring a province peacefully does not only reward you with a party of guards, but allows to hire a number of specific troops into your hero’s army as well.
– You can now use Ctrl-click to instantly move troops, items and spells between the right and the left panel of the recruitment, treasury & stores, and library screens.


– Item sets now provide their exclusive bonuses correctly.
– The Ballista can no longer try to attack in melee.
– Fixed an error causing the destroyed towers of a castle fully demolished during a siege still fire at the attackers during the assault.
– Fixed an error with calculation of income modified by buildings that increase it by a percentage of total treasury.
– Mass Insanity ritual can be cast on fortified provinces under siege no longer.
– The Succubi can now learn the Enslave Mind spellcasting ability starting with level 7.
– Lowered the probability for Fire Giants to appear in the Mercenary Guild site.
– Juggernaut is now available outside the “Epilogue” campaign. It can be hired at the Tower of Artifacts.


To learn new spells with the scrolls, you first need to enter your hero’s screen — click RMB on the hero’s portrait. Then drag the scroll into an empty spell slot. Of course, the province also needs to have library in it.

Blood & Gold — Zombies for Christmas

December 14, 2017  |  Blood & Gold  |  2 Comments

Hi everyone,

We’ve been quiet for a while, we admit. But today we have some news about Blood & Gold.


We tried to improve the game’s optimization. There are some positive results which will be included with today’s update.


The new update itself. It’s fixing a number of smaller bugs (maybe you noticed them, maybe not). Besides, the update includes a new little story campaign!



Invasion of the dead. We have a history with zombies in the Caribbean: we released Blood & Gold & Zombies update back in October and The Zombiest Adventures DLC. So we think going with zombies for third time will do just fine. After this — who knows? Maybe it’s time we explore Japanese pirate ninjas.

We hope this update will help everyone ease into the upcoming pre-Christmas turmoil. We’ve distanced ourselves from this questionable and unnerving tradition a long time ago — of course, we’re talking about thinking of new presents. What’s there to think about? You need to gift either good videogames or socks with silly rabbits or some expensive candy. All of this your friend or relative will find useful, or useful for their kids, nephews and so on. Certainly better than that Bluetooth steamer you wanted to gift your aunt Natasha.

Speaking of present, Blood & Gold will be at 80% discount on Steam for the next few days as well. Don’t miss out and happy holidays!

Eador. MotBW — Return of Multiplayer

November 21, 2017  |  Eador, Эадор  |  5 Comments

Hi everyone,

There’s been a lot of complaints regarding non-working multiplayer in Eador. MotBW, so it’s high time we address it and explain what’s going on with it.


First of all, the original netcode for the game’s MP was not very good, it could often lead to desync. We managed (hopefully) to rewrite and fix this part now. Secondly, we’ve been hacked, believe it or not. Perhaps, you remember the epidemic of the virus-cryptographer? Well, it got us too. We found ourselves in the shoes of a grandpa who pressed some button and and then had his screen full of naked ladies. All of the server’s data was encrypted and held hostage. But we don’t want to give money to terrorists, so just wiped out all our hard drives.

So what happens now? Today we’re releasing a new update for original MotBW, fixing multiplayer and improving the game’s stability in general. To play MP, you’ll need to register one more time — use your Steam/GOG key to do that. If you’re having problems with registering, write us to support@snowbirdgames.com, we’ll see what can be done.

The game’s netcode can be described by the term ‘legacy software’. This means that the functional is in there and it works, but works pretty bad. To completely rework it from the ground up is too expensive, to fix completely — impossible. We did rewrite a pretty big chunk of the code, as we already said. But unfortunately, we just can’t afford to rewrite the whole MP part of the game. So we ask you to understand any possible problems you may have with MP.

Eador. Imperium — Update notes (October 31)

October 31, 2017  |  Eador, Эадор  |  3 Comments

Hi everyone,

Small update today, to follow up the last week’s patch! A couple of improvements here and there as well, suggested in the support e-mail :)


Update notes 2.65.3:


– Added soundtrack to victory screen after completion of the Epilogue campaign.
– Frost furies now get “Fire arrows” upgrade instead of “Magic shot”.
– Sentinel hero now gains “Crippling blow” ability instead of “Magic strike” upon reaching level 10.
– Profit from buildings which increase income by the percentage of your total treasury is no longer capped at 500 gold.
– AI players set to Inactive no longer suffer from rebellions and random events capable of defeating them prematurely.
– In order to get “This is the end” achievement, you need to load an autosave from the ending of last mission of the Imperium campaign and repeat its final scenes.


– Provinces under siege no longer can have a rebellion.
– “Mass insanity” ritual no longer targets the player’s capital by mistake.
– Fixed an error with the “Aura of Healing” ability working twice per turn.
– Fixed an error with the Sentinel hero’s ranged attack value being displayed incorrectly.


Hotfix 2.65.4:

– Fixed an error with “Repair all” button being disabled when there are damaged items in the castle treasury.
– Fixed an error with wrong shop inventory at the “Knowledge store” special site.

UPD 2:

Hotfix 2.65.5:

– Fixed crashes upon finishing story campaign missions.