Size matters

June 21, 2012  |  Eador, Snowbird, Эадор  |  19 Comments

What do you think – is there is something wrong with this screenshot?

If your answer is ‘Yes, this gigantic hero model is ruining the whole picture‘, then we have a good news for you. We’re experimenting with the size of our hero units on the global map. Our latest test subject is this poor little buddy:

What do you think, is it better now or we should let him grow a little bit (or maybe we should make him even smaller)? Let us know!

First E3 impressions

June 15, 2012  |  E3, Eador, Эадор  |  4 Comments

We’ve been there, done that and now, while we’re home, it is the best time to recollect our E3 impressions. Oh, wait, there is someone sharing his impression about us already: It’s Bill Abner of Gameshark!

“Vladimir fired up the demo for Eador: Masters of the Broken World. As he spoke about the game, dropping names like Civ, Master of Magic, Europa Universalis, tabletop miniature gaming, and Heroes of Might and Magic, I sat there in an uncomfortable seat, laser beam pain shooting down my arm, hunched over a laptop in the bowels of the Convention Center with a goofy grin on my face”.

The pleasure was all ours, Bill! We only wish that everyone in the videogames journalism was as selfless and professional.

As for the rest of the show, there isn’t much to tell, actually. Except maybe one thing. Who the hell are those guys with the yellow signs? Are they cosplaying Rorschach from Watchmen or is there another Devil May Cry game to be released soon?:)

Eador: MotBW – New weather effects

June 9, 2012  |  Eador, Эадор  |  7 Comments

So we’ve been experimenting with weather effects in Eador a little. That’s what we have in the game right now.

We think it really adds up to Eador’s atmosphere. Though it’s far better looking in motion.

Who we are and what we want

May 14, 2012  |  Snowbird  |  1 Comment

In 1996 three young guys decided to work together and make videogames. Just like Blizzard they started with a simple arcade game called Pike but then moved to something more ambitious including the development of Baldur’s Gate like RPG. 16 years have passed. The studio’s team and scope of activity changed multiple times ranging from localization to publishing and producing. But some things remained the same. These things are passion for PC gaming and studio’s name that should always start with the word “snow”.

Now we call ourselves Snowbird Games. We are a production house focused on funding, directing and publishing independently-developed videogames all over the world. Our current projects include a fantasy turn-based strategy (you can read about it here) and a game dedicated to pirates about which we’ll talk a bit later.

In this blog we’re planning to write about development progress and other stuff we find interesting. Stay tuned.