Eador. Chronicles of the Broken World — animated series trailer

April 1, 2013  |  Eador, Snowbird, Эадор  |  5 Comments

As you probably know, Eador is coming out April 19th. We’re really excited that the date is closer with each day and can’t wait to find out your impressions.

Many of you were interested if there was anything next in the works. And the answer is we already have something else for you to look forward right after the game’s release.

We’re happy to announce that Eador’s epic story is getting an even more explosive continuation.

Snowbird Games, SuperVisual Interactive and Amadin Pictures present Eador. Chronicles of the Broken World, an episodic animated series that is set to be the ultimate medium in Eador mythology.

Masters of the Broken World may have one of the many conclusions but is there anything beyond that for Eador universe? Yes, there is — this show will take Eador fans on a breathtaking ride they will never forget extending the boundaries of the world and its iconic characters.  There will be no more mysteries left — Chronicles of the Broken World will give much awaited answers to your questions once and for all putting an end to the saga

Eador. Chronicles of the Broken World premiers in fall 2013. At the moment our plan is to release the series directly to video but we’re looking out for partners to bring it to wider channels.

Eador — card game announcement

April 1, 2013  |  Eador, Snowbird, Эадор  |  7 Comments

Eador card game

We’re happy to announce that Eador card game will soon be released in Russia and Ukraine. At the moment we’re doing our best to make this project be available in Europe, USA and Canada in English translation closer to this year’s autumn.

Stay tuned!

Eador — pre-order on GOG!

March 22, 2013  |  Eador, Snowbird, Эадор  |  9 Comments


Starting today you can now pre-order Eador. Masters of the Broken World on GOG!

As many of you know, games released on GOG never come with any kind of DRM protection. And we’re pretty sure that this fact will be the deciding factor in choosing the store for many players and fans of the original Eador :)

The game costs $19,99, but if you already have Eador. Genesis bought from GOG, you get a 10% discount for the new game’s price. We also included a lot of bonus stuff that comes with the game itself like game’s soundtrack and in-game art.

To celebrate we’re also doing a Q&A with the GOG community! You can ask some questions here and we’ll be answering them next week.

«Эадор. Владыки миров» — запуск книжной серии (RUS)

March 18, 2013  |  Snowbird, Эадор  |  16 Comments


Eador — new building interface

March 11, 2013  |  Eador, Эадор  |  12 Comments


With the second beta test stage starting soon we decided to tell you about the most important change we’ve been working on.

The building interface has been rearranged completely. Going through lots of feedback from the first beta we realized that we need to seriously reconsider this part of the game. One of the problems was that the old building interface notably slowed down the game’s pace. In order to build something players had to do at least six mouse clicks. And while trying to make the interface look appealing we lost sight of it a little so it’s a good thing you helped us get on the right path :)

There are two construction modes now, simple and advanced. In the simple mode you can only see currently available buildings for construction. In the advanced mode you can view the entire list of all buildings in the game.

Simple view

Buildings that form special groups are highlighted by colored backgrounds. For example, the buildings that provide access to units are highlighted in red, buildings that provide access to spells are highlighted in blue and so on.

After selecting any building here the game will show you what other buildings it gives access to or what buildings it needs to be constructed first to become available itself.

Another new thing — building queue. You can queue up to 4 buildings for construction, and the game will erect them automatically at the end of each turn.


You can now also construct buildings without leaving the strategic map.  The city screen is still in its place as you can’t even imagine a turn-based strategy game without it. Speaking of which, we got rid of the lake that you could see at the city screen before. Many people thought it looked a bit out of place so now there’s a nice harbor instead of it.

We’ll be sending out a detailed guide for updated building interface to all beta testers. The interface and its appearance is a work in progress so we’ll be waiting for your comments and impressions.

City screen

Caribbean! — New screenshots

February 21, 2013  |  Caribbean!, На Карибы!  |  22 Comments


As promised, here are some new screenshots from the game (in a glorious 4:3 aspect ratio):

Caribbean! — Status update #2

February 18, 2013  |  Caribbean!, На Карибы!  |  9 Comments


We’d like to clarify (once more) the reason behind the ‘Caribbean!’ beta test delays.

We want the game elements that we’re working on right now to be as complete as possible. To be honest, we became victims of a classic case of ‘development hell’ known to happen in game development. Having started with ‘Mount & Blade with ships’ concept over time we almost switched to making a war and historical colonization simulator.

Beta test will definitely happen but at this point we can’t tell for sure when exactly. In the video below Monty Python explains very well how things are made in Russia:

We’re going to post some new screenshots from the game this week, stay tuned.

Second beta stage — sign up!

January 31, 2013  |  Eador, Эадор  |  29 Comments

Hello everyone,

As we’re getting prepared for the second beta round you can now easily sign up to try the game out and tell us what you think.

Here’s how you can do it:

– For those who already participated in the beta — please send us a mail to beta@snowbirdgames.com with the  “Eador- Beta (current tester)” subject. Don’t forget to mention your username on our forums and we’ll send you a key.

– If you’re a newcomer wishing to join the beta — please send a mail to beta@snowbirdgames.com with the “Eador- Beta (new tester)” subject. And don’t forget to include your username on our forums as well :)

And a short notice for some of you who found out about the beta in January and still didn’t get a key: don’t worry, you’ll definitely get one for the updated beta version of the game. No need to bother yourself with yet another mail!

The test should start in about a week, so we’ll meet again then :)

UPDATE: Yes, we’re delaying the beta again but only with good intentions :) We’d like to know your opinion on the new building interface we’ve been working on before the final test starts. It’s still a work in progress so you’ll have to wait a little bit more. We’ll start sending out keys closer to the end of the month.

Cultural heritage

January 25, 2013  |  Snowbird, Uncategorized  |  7 Comments

Recently we were following the discussion about digital game distribution that unfolded in social networks. The premise is already a classic one. It’s unbelievably comfortable to purchase games from Steam but at the same time you don’t really “own” any of them. You just rent the games until some day Steam (or any other store) is cut off.  So what are you supposed to do when you can’t live any longer without playing some old classics bought digitally? And the other problem is of much heavier caliber.

While time passes games are going fully digital you are no longer able to keep it in some tangible form and come back to your favorites over time. In comparison to even the oldest books that you can grab and read at any moment, games released in, say, 1986 are just plastic boxes without any use. Games that we refer to as artwork, like Shenmue 2 for instance, will just disappear and stay in the past forever without any up-to-date physical manifestation.

And while some people are very upset by this fact we’re sure it’s not that bad. In the same discussion people mentioned the theatre and that is a great example. A performance is a work of art that lasts for a short period of time and then disappears completely and forever. You can watch the same one in a week but it’ll still be a bit different and a bit worse performance. Who knows, maybe the actors were feeling particularly well about themselves the previous time and that resulted in one in a lifetime performance you really loved? And then the cast will get older and you won’t have a chance to share that unique experience with your grandchildren.

Let’s take music for example. We invented the “classic” term that is referred to a few Germans, Poles and Russians lived between 1700 and 1930. And that’s it, this is the best music we ever had, let’s keep it at all costs. But what was before that? Who were the best composers from 627 to 689? There’s no way there wasn’t anybody. Not to speak of Ancient Greeks that were the minds behind a steam-powered engine, Pythagorean theorem and Olympic games. Maybe they could leave behind some musical styles? Even Seattle could come up with grunge! But there’s nothing left. And when a film like ‘Gladiator’ needs ‘antique’ music you can only hear Gasparyan in background.

We shouldn’t worry about games disappearing forever. They aren’t going anywhere until internet is still around and we have some kind of a monitor device. If you’ll have troubles launching Thief or Planescape: Torment on Windows 10 you can always find a WinXP emulator and launch the games with its help. Internet today is like electricity, we can’t live without, and picturing the future without it is like picturing post-apocalypse. In case of display devices it’s a more complicated issue with new technologies of ‘virtual reality’ coming up soon. That way it’ll impossible to reproduce the experience of older games.

Still this is no tragedy. Newer games will be created, better than we have right now. And both mankind and gamers of the future won’t even think that they didn’t get enough of their interactive art share. All in all, at least our generation should be safe and covered in this matter.

Caribbean! — Status update

January 22, 2013  |  Caribbean!, На Карибы!  |  13 Comments


First of all, we’re really sorry for beta-test start taking so long. There is only one reason for the delay and that is a wish to show the game of a good quality. Let’s be honest, With Fire a Sword wasn’t exactly a stable game at launch. That’s why even the first beta stage (and we’re planning to do the second one, with multiplayer) keeps being delayed again and again. We’re now finishing work on the visual side of the game and adding as much of new features as possible.

Here’s what we’re also busy with right now:

  • Treasure hunt— with certain conditions you can get directions from your crew for some single treasures. once you obtain those you can go looking for them. Every such treasure has a key in it to finding the only great and true treasure in the Caribbean sea.
  • Underground fights —  we considered comments regarding lack of tournaments in WFaS and decided to add this gameplay element in Caribbean! in a bit different form. Underground fights is a series of random events in the cities’ taverns. You’ll fight on a special arena using any weaponry including firearms. And you’ll have to fight with only what you have at that moment. 
  • Refined boarding system — we added a new battle phase where ships are closing in. In this phase ships fire at each other at almost point-blank distance, crew can be killed in the process and the player may help his team by shooting at enemy from his ship’s cannon.
  • We added a possibility of shooting from a ship’s mast. This way you won’t have to deal with melee battles if you don’t want to. We also hope to add a special type of cannons that would take the role of taking these snipers down in return.
  • We’re redoing character models — what can we do? Even for indie projects graphics requirements are getting high. We hope that the latest models will become final.

Apart from this Caribbean! is getting almost final perk and skill system, crew and fleet management and refined formation system for land battles. Now our goal is to put together all of this in one build and make it work properly. If all goes well, everyone will get their beta key in February.

Thanks for your patience!