Eador — Patch notes (May 17)

May 17, 2013  |  Eador, Эадор  |  124 Comments

Hi everyone,

A new update (1.0.8) will be available in a few hours.

Patch notes:


  • Turn resolution code has been optimized, resulting in speed improvement during AI turns.
  • Better support for scalable interface windows.
  • Provinces under AI control will now trigger random events just like the player’s provinces do.
  • Maximum zoom level on strategic map has been increased a little; the camera can be brought closer to the ground level now.
  • AI construction decisions have been improved.


  • Fixed an error with the body of a slain hero taking too long to be delivered to the stronghold.
  • Fixed an error with AI heroes’ level computation, resulting in AI heroes gaining levels too fast.
  • Fixed an error causing the AI to engage into battles with hopeless odds of victory.
  • Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4.
  • Fixed an error causing the AI to spend too many resources on mercenaries.
  • Fixed an error in construction window, when clicking to select the Great Temples set of buildings caused selection of the Matter Transmutation set instead.
  • Fixed an error with unlocking the “Viva la Revolucion!” achievement.
  • Fixed an error where the unit selected in the garrison window sometimes could not be deselected and dropped from cursor, resulting in the game getting stuck in the garrison window.
  • Fixed a misguiding tooltip on the bottom panel button in the citadel interface.
  • Fixed a tactical combat interface error with ending turn while a spell is selected.
  • Fixed an error with a medal being awarded after winning a shard for conquering every province therein.
  • Fixed erroneous display of access conditions for the third foreign quarter building of lizardmen allies.

Eador — Patch notes (May 14)

May 14, 2013  |  Eador, Эадор  |  87 Comments

Hello everyone,

A new update 1.0.7 is now available for download.

Patch notes:

  • Added a button at the center of the quarter wheel in the city screen. When pressed, it’ll position the camera on general city view.


  • A bug that caused essential for progressing provinces appear on shards with standard conditions.
  • Archmage’s inability to use two spells in his first turn.
  • ‘Parry’ and ‘Forced March’ skills weren’t working properly in the first turn.
  • Game’s freeze after diplomatic capture of a province.
  • Event spam after hiring gargoyles.
  • Wrong color of information display when a province is 100% explored.
  • ‘Unrest’ icon will no longer be shown on the map if inhabitant’s attitude to player’s reign is positive.
  • An exploit involving an exchange between heroes and hiring units in besieged enemy capital’s garrison.
  • A bug that allowed learning spells during enemy capital’s siege.
  • A bug that allowed learning spells from scrolls if the Library isn’t constructed.
  • Health indicator display at 1 HP for dragon and hydra units.
  • A bug that allowed summoning creatures from eggs and keeping the eggs at the same time.
  • Ability to summon creatures from eggs outside the garrison.
  • Icons of guards unavailable for hire weren’t displayed correctly.
  • A bug that allowed constructing planned buildings at the start of a turn during enemy capital’s siege.
  • Mistiming in multiplayer caused by use of summoning skills or spells.
  • Found ritual scrolls, guard pacts and building blueprints now won’t be displayed if hero’s inventory is full.
  • Player’s portrait incorrect display on the statistics screen during the tutorial.
  • A bug that caused wrong camera positioning in the city screen when a building from Foreign Quarter was selected.
  • A bug that caused recurring uprising in a captured province.
  • Inability to place units in a hot-seat or multiplayer battle after starting and leaving the tutorial.
  • Upgrades for units weren’t displaying on the strategic map after using auto-battle or ‘Illusionary Battle’ ritual.
  • A bug that caused the game to freeze after an enemy slug used ‘Necrophagy’ skill.
  • Battle continuation after victory based on morale is achieved.
  • Game’s freeze caused by using ‘Double Shot’ skill and enemy unit dying by the first shot arrow.
  • Missing screen for choosing the second specialization for a hero when he was leveled up exploring a province.
  • Game’s freeze caused by fighting in two battles in a row with different armies with auto-battle set to ‘On’.
  • Game’s freeze caused by fighting in a battle and refusing to fight in the next one with auto-battle set to ‘On’.
  • A nearby province was highlighted as impassable when ‘Forced March’ skill was used.

Eador — Patch notes (May 7)

May 7, 2013  |  Eador, Snowbird, Эадор  |  128 Comments

Hi everyone,

A new update is now available for download. Here are the 1.0.6 patch notes:

  • Improved HUD for units on the tactical map.
  • The way unit speed animation changes has been improved.
  • Optimized tooltip display for mouse cursor movement.
  • Improved support of displays with 768 vertical pixels resolution.
  • Fixed ‘Lighting change’ mode functioning.


  • Mistiming problems fixes.
  • Fixed disconnection problems between the server and the game’s client in a multiplayer game and in the lobby.
  • There are now two game modes in multiplayer:
  1.  ‘Advanced’ mode —  number of points depends on the number of played games and achieved victories;
  2.  ‘Classic’ mode — every player has an equal number of points (1000 at the moment).
  • Added icons for player statuses: ‘Player is looking for an opponent’, ‘Player is in the game’.
  • Added information display of other players’ spent points.
  • Updated prices for units, spells and items.
  • Improved chat.


  • ‘Endless siege’ bug.
  • Berserk barbarian animation caused the game to crash.
  • Selected building is not correctly highlighted in the city screen.
  • Effects bug of ‘A portal to Chaos’ event.
  • Battle starts before some of the dialogues are over.
  • Capitals generating on neutral terrain types.
  • AI controlled hero doesn’t attack the castle’s garrison while it’s under siege.
  • Delays in selection, giving orders and showing tooltip for units.
  • Problem with necromancy skill and hero information display after the battle.
  • Inability to sell an item in some cases.
  • Bug that caused heroes to receive new skills and parameters earlier than intended.
  • Attack of the enemy castle with no units in the garrison.
  • Bug with provinces capturing where defenders could become guards in some cases.
  • Karma transfer from the shard map to the astral.
  • Killing a skeleton during a battle could cause the game to crash.

Eador — Patch notes (May 1)

May 1, 2013  |  Eador, Snowbird, Эадор  |  146 Comments

Hi guys,

A new update for the game (1.0.5) is now available for download. Here are the patch notes:

  • Added support for displays with 768 vertical pixels resolution.
  • Unit animations have been sped up.
  • Added 5 new achievements.
  • Multiplayer balance changes.
  • Added new illustrations for several events.
  • Added option for changing lighting modes.
  • Multiplayer stability improved.
  • The way heroes’ attributes level up has been changed (multiplayer).


  • Assert and Access Violation errors in Windows 7, Windows Vista and Windows 8.
  • Unusually high levels of enemy heroes.
  • Crash caused by loading the game in windowed mode.
  • Quests for making alliances.
  • Possible crash while using Alt+Tab during loading time.
  • Inaccurate attack result prediction as target’s parry skill was not correctly taken into account.
  • Earthquake event bug.
  • Inability to return a province captured by demons.
  • Event bug caused by province’s capture by inquisitors.
  • Bugs caused by player’s attack on a guard in his own province.
  • Hero’s death when he finds a not guarded sight with treasure.
  • Non disappearing icon of a guard after his dismissal.
  • Hotkey for ‘Crushing Blow’ skill.
  • Some changes in the in-game text.

Eador — patch notes (April 26)

April 26, 2013  |  Eador, Snowbird, Эадор  |  77 Comments

Hello everyone,

The new 1.0.4 update is here. Here’s what been changed and fixed:

  • Added achievements for all versions of the game.
  • Added ‘hotseat’ mode for tactical battles.
  • Added windowed mode support.
  • Added an alternative hotkey option for using spells of heroes and units (with ‘1’, ’2’, ’3’ etc.)
  • Updated balance in multiplayer.
  • Improved multiplayer stability.


  • Problems launching the game caused by Data Execution Prevention settings in Windows OS.
  • Game crash after a double battle (first province guard vs. enemy hero, then player’s hero vs. enemy hero).
  • Inaccurate battle results predictions.
  • Inability to proceed in the tutorial under certain conditions (choosing Wizard or Commander).
  • Game crash caused by an enemy attacking player’s capital with a guard and without garrison.
  • Heroes displaying as possible province guards when player is attacked by enemy.
  • Inability to apply a ritual on a hero in uninhabited province.
  • Player’s crystals count bug during an arena fight.
  • Game crash caused by refusing to watch an arena fight.
  • Blocking of map control buttons while selecting a ritual.
  • Hotkey display bug in a tooltip for actions that also have an extended version of a tip.
  • Hotkeys for province list classification.
  • Generation of unreachable enemies in the campaign.
  • Some mistakes in the in-game text.

We also recently made a new story trailer for the game, hope you’ll like it:

Eador — Patch notes (April 24)

April 24, 2013  |  Eador, Snowbird, Эадор  |  22 Comments

Hello everyone,

A new update (1.0.3) is now available for download.

Here are the patch notes:

• Fixed a synchronization bug in multiplayer matches.
• Improved chat functionality in multiplayer matches.
• Added hotkeys support for the Astral map:

‘Z’ — open the dialog with Zarr;
‘J’ — open the journal and statistics screen;
‘E’ — end turn;
‘O’ — open the setting without using the main menu;
‘Home’ — set camera back on the player’s shard.
‘Enter’— open the dialog window when a shard of the other Master is selected or start attacking selected neutral shard.

• Added hotkeys support for special skills of heroes and units on the tactical map:

‘D’ — ‘Double shot’.
‘M’ — ‘Collect ammo’.
‘H’ — ‘Cure wounds’.
‘F’ — ‘Forced march’.
‘Y’ — ‘Necrophagy’.
‘B’ — ‘Crushing blow’.
‘A’ — ‘Round attack’.

• Fixed a bug when a champion Warrior was resurrected each time after his death.
• In the province list round icons are now used instead of the square ones.
• Fixed a bug when Wizard hero at level 10 could use two spells in one turn.
• Fixed a bug with cursor displacement while typing in text.
• Fixed a bug that could cause the game to crash if a player used a hero with ‘Master of the Undead’ skill on the tactical map.
• Fixed Wizard’s skills ‘Summon’ and ‘Necromancy’ (the level of summoned creatures was two times higher than needed).
• English manual is updated with information about hero classes and skills, units, their characteristics and rewards.

Eador — patch notes (April 22)

April 22, 2013  |  Eador, Snowbird, Эадор  |  25 Comments

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Eador — Now available!

April 19, 2013  |  Eador, Snowbird, Эадор  |  34 Comments

So, today is the day.

Eador. Masters of the Broken World is now released on Steam and GOG.

It’s been a long way for us but finally here we are. We’d like to thank our awesome community for continuous support that motivates us personally and helps the game get better. This banner alone speaks better for us:

GreenlightDo you remember what exactly is so special about Eador? Here are just a few points:

– It’s a balanced fusion of grand strategy, turn-based tactics, and RPG elements

– You have boundless role playing opportunities coupled with a massive selection of stratagems and ways to wage war

– There’s an intriguing, non-linear story that unfolds in a living, breathing fantasy world.

We really hope you’ll enjoy the game. Head over to the forums and let us know what you think. Some feedback will be really appreciated.

Now it’s time to conquer some shards. What’s your plan for the weekend?

Eador — final beta

April 12, 2013  |  Eador, Snowbird, Эадор  |  10 Comments

Hello everyone!

We’re now starting to send out keys for the final beta stage of Eador.

Here’s how you can sign-up for it:

– For those who already participated in the beta — please send us a mail to beta@snowbirdgames.com with the  “Eador- Beta (current tester)” subject. Don’t forget to mention your username on our forums and we’ll send you a key.

– If you’re a newcomer wishing to join the beta — please send a mail to beta@snowbirdgames.com with the “Eador- Beta (new tester)” subject. And don’t forget to include your username on our forums as well.

If you sent us a mail during the second stage but in the end never got a key from us, please don’t send another one. Rest assured, you’ll be contacted as well. Thanks!

Eador — Steam pre-order is available

April 3, 2013  |  Eador, Snowbird, Эадор  |  23 Comments

Following the success on getting recognized by the community on Steam Greenlight, Eador. Masters of the Broken World can now be pre-ordered on Steam!

Pre-ordering now you also receive a free copy of Eador. Genesis, the original game that inspired Masters of the Broken World.

Important notice:

  • Steam version of Eador. Genesis will only be available through Masters of the Broken World purchase. It’s not the most convenient option for many of you to have Genesis on their Steam account but unfortunately that was not our choice.
  • You’ll be able to try out the final beta build very soon regardless of pre-ordering the game.