Feral Blue — Second Alpha sign-up

July 24, 2019  |  Feral Blue  |  No Comments

Hi everyone,

We’re getting ready for the second round of testing of Feral Blue! Which will, hopefully, happen pretty soon.

The page for signing up is right here. Important disclaimer: if you have already signed up before, you don’t need to do it again, you will receive a new key when the second alpha starts, so don’t worry.


Let us also remind you about our Discord-channel. Please feel free to join, as it’s the first place we’d like to check for feedback coming in.

See you!

Positivity and cookies

July 8, 2019  |  Blood & Gold, Eador, Feral Blue, Snowbird  |  2 Comments

Hi everyone,

Many developers think that user reviews is a pretty unreliable thing. Here, for example, is a thorough opinion on this topic, which we honestly find somewhat naive (though, to be fair, that article is from 2016, and one year goes for three in our industry).


Sometimes developers just outright hate user reviews! But we are not like that, not at all — we always try to keep our Zen cool and, like all kind people, eat huge amounts of oatmeal cookies. There is a proper occasion for this, actually: the day has come when all our games have been recently reviewed positively.

Eador. Masters of the Broken World – 73%
Blood and Gold: Caribbean! – 73%
Eador. Genesis – 84% (we’re only publishers in this case, but it’s still nice)
Eador. Imperium – 82%
Eador. Allied Forces DLC – 88%

Finally, an undeniable leader of our line-up, the project with difficult fate – The Zombiest Adventures. Also known as (god forgive us) “The Zombiest Adventures In The Perverted Age of Enlightenment With a Pinch of Woodpunk” – 92%

We think it’s a good excuse to make cocoa and eat some more oatmeal cookies. Also a good reason to take advantage of the Summer Sale’s last day…

Let us remind you that we keep working hard on Feral Blue, where we tried to take into account all the feedback we got from our previous projects about ships and destroyed worlds – we hope to have some news about the second alpha next week.

Summer Sale 2019

June 27, 2019  |  Blood & Gold, Feral Blue  |  1 Comment

Hi everyone,

Steam Summer Sale 2019 has started this week, and we advise everyone to join the team ‘Tortoise’ for reasons undisclosed. Even if you don’t understand what are we on about, just remember – by helping the ‘Tortoise’, you’re helping us make better games.


We’re also doing nice discounts on all of our games. We recommend giving Blood and Gold a try if you still haven’t, it’s at 80% discount right now. It’s an opportunity to get a Feral Blue prototype just for $3,99. Actually, more like an idea behind Feral Blue. It’s a mechanics-driven game, where you really feel like you’re a small person in a giant world at first, then you’re a leader of your of faction, and some time later, your admirals are heading your fleets and controling the sea from Florida to Brazil.

Check out this trailer, some catchy music in there.

Feral Blue — Status update #8

June 5, 2019  |  Feral Blue  |  3 Comments

Hi everyone,

Let’s talk about some development progress on Feral Blue.

The most important task for us right now is adding strategic elements into the game. This is something that can’t even be shown on a screenshot, but without it there just will be no game as we envisioned it.


Here is what occupies our coders at the moment:

  • Ability to build your own town or capture one from your enemy.
  • Ability to construct building in towns, upgrade them and have them produce something useful for you.
  • Adding some events to happen in towns – famine, epidemics, revolutions, mass rioter executions.
  • Ability to hire other captains as assistants – send them on expeditions, capture even more towns, letting you become the one and only Sea King.


In short, we’re practically making another game which we’ll tie to the game about naval battles. Some ambition we have here, but in our case that was to be expected.

We also continue working on ship concepts for the faction of naval Catholics and are polishing the ship models for the Celestial Empire.

Feral Blue — Status update #7

May 14, 2019  |  Feral Blue  |  1 Comment

Hi everyone,

Russia can’t just get away from its peasant roots, and the first ten days of May is a direct confirmation of that. You can be hip and trendy all you want (has never been our case, for better or worse), be a programmer, an artist, an expert on the ancient Greek theater – all of it doesn’t matter, because from May 1st till May 10th you better show up and kindly dig up all square meters of your garden. Oh, it’s such a relief to get back to the usual routine sitting in the office!

Some news. We’re closing our first alpha test — this has been a very useful experience for us and we’re planning to try this again with the alpha #2. Can’t say when that will happen yet, though. We think there’s little sense to start another round of tests before we get some new gameplay elements. So now we’re doing our best to add town building and management as soon as possible. Perhaps, in summer?


We’re also continuing to expand our ships range. For example, our artist Vladislav is coming up with the prototype for wooden dreadnoughts of the Order of the Hospitallers.

Current alpha test will be concluded on May 17th. So if you still need to see or try something in the build, it’s better to do so until Friday.

Feral Blue — First Alpha starts

March 26, 2019  |  Feral Blue  |  1 Comment

Hi everyone,

So today is the day!

Everyone who’s signed up for the Feral Blue’s first alpha until today should have received an e-mail from us — but just in case, you will find your Steam key once you log into your account here.


Let us also give a general rundown on this whole affair.

This alpha is an alpha in the truest sense of the word. Meaning you will launch a very early build with plenty of bugs, placeholders and unfinished things. Our top mission at this stage is to understand whether it’s fun to shoot in naval battles, how interesting it is to manage your crew on your ship and how much you like the general idea of the game.

We are not planning to update this exact build, except for maybe fixing some small and critical stuff — we’ll focus on further development. And once we’re ready to hit the next milestone, then it will be the time for the Second Alpha!

Please let us know what you think about the alpha in this thread on Steam discussions or on our alpha discussion channel on Discord.

Thanks and have fun!

Feral Blue — Discord server

March 14, 2019  |  Feral Blue  |  No Comments

Hi everyone,

First of all, we’d like to thank everybody who has signed up for our very first alpha test — honestly, we didn’t expect there would be this many people! It’s very flattering, although slightly scary at the same time.

We also think it’s time we finally start communicating in a more intimate manner — especially since you’ve been asking us to start a Discord server for a long time. So we’re happy to fulfill your wish — welcome to our little discussion club here: https://discord.gg/rPbhmEq.


For those who are not really familiar with what Discord actually is — it’s kind of a chat with different channels. Similar to a forum, but in real time and with a more informal atmosphere. So we can post some silly stuff there with little to no shame. Plus, of course, we’ll be able track feedback from the alpha more efficiently.

There will be two official languages on our Discord server for now: English and Russian. Choose you channels wisely and see you there!

Feral Blue — First Alpha sign-up

January 31, 2019  |  Feral Blue  |  No Comments

Hi everyone,

It’s a tough life being an indie game developer, especially in Russia. However, we’re finally ready to receive your submissions for the very first closed alpha of Feral Blue. If our game sounds up your alley — welcome! Here’s the page for signing up.


So about that tough life. We’ve almost written a detailed post about our work and struggles, but then Roskomnadzor decided to block our site out of the blue, which we then had to deal with and… It’s a long and boring story, which can be explained better with this quote of the soviet philosopher Alexander Pyatigorsky:

‘(Quietly, thoughtfully) The most prominent trait of Russia is not theft, not corruption, not stupidity or anger… (switching to barely audible muttering) not rudeness, not vanity or ignorance. The most prominent trait of Russia is BULLSHIT! SOME RANDOM BULLSHIT!!!’

Anyway, we are looking forward to your participation in alpha and also hope you’ll agree to subscribe to our newsletter — we wanted to try and keep in touch with our subscribers via a special channel. Here’s the link again.

See you soon!

Feral Blue — Status update #6

January 22, 2019  |  Feral Blue  |  2 Comments

Hi everyone,

Let’s talk about our brief disappearance and the long-awaited alpha sign-up. Don’t worry, it’s still coming!

So why do we even want to launch this closed alpha? It’s mainly about these three things.

First of all, we want to have a selected portion of players check the earliest version of the game initially. Before the game goes live in Early Access, when all kinds of people come in — we want to share the build with the most active, most hardcore and most experienced players we have among followers here.

The feedback from such players is truly invaluable. And we don’t say this for politeness’ sake or marketing blah-blah — it’s a fact: sometimes players understand what needs to be done with the game better than the developers. Just look at DOTA, Portal games, Team Fortress 2, CS, PUBG — all of these games were born with the help of fan communities first.


Secondly, we need to make sure that all of the base game mechanics work properly with each other. If they do, then we’ll only need to fill the project with content and better visuals. It’s a painfully long and expensive process, but at least it’s clear how to do it.

Thirdly, marketing. As you probably already know, the markets for any games are oversaturated — mobile, PC and even console (besides, everyone has a list of TV shows to watch, books and comics to read, and so on). By the way, if it’s not too much trouble — please share Feral Blue’s Steam page with your friend, who may like the sound of it. If we manage to collect 50 thousand wishlist adds before the release, then we promise everyone a free DLC with a new faction (Tlingit knights from Alaska in wooden armor? Chukotka raiders in seal armor? We have time to think this over).

Here’s what we want to with this first closed alpha — we’ll try to fill in as many game mechanics as we can. Right now we have everything that’s connected with the sea part of the game: the map, battles, boarding, riots, captain duels and ship upgrades. We even have some quests in.

At the moment we’re only missing the settlement mechanic — here we plan to use the logic of towns seen in Mount & Blade, but with some additions. This will take up more time than we thought, so delays are inevitable. If we manage to add this into the game in a month, than you can expect the alpha in the middle of March. If we see we can’t make it in time, then we’ll see you in a month.

And yes, we’ll do our best to start the alpha sign-up soon, so stay tuned!

Feral Blue — Status update #5

December 20, 2018  |  Feral Blue  |  No Comments

Hi everyone,

Right now we’re in the final stages of preparing the first and very early alpha build — we’d like to put it out before the holidays, but chances are slim. It’s how it usually goes: first you make the most essential gameplay elements, to get the project take some shape. But when you’re done with the basics, you immediately spot hundreds of small mistakes, typos and other stupid things. This button here looks bad, this animation stutters, this icon can’t be clicked on, and this menu takes up too much space on the screen. Such things have little effect on the gameplay itself, but they are still annoying. So we’ll have to try and fix that.

On the other hand, we remade the post-processing from the ground up, changed lighting effects and almost managed to get rain, snow and fog right. AI enemies now try to use different tactics against you — moreover, we’ve added several ‘character’ preset for enemy captains: they will act crazy and reckless, desperately looking for boarding fights, even with little chance to win. On the contrary, those with superior numbers and strength will try to be cautious and avoid unnecessary battles. Some captains will act both ways just to throw you off.

Here is the gif with some of the December’s work on strategic map, naval battles and boarding fights.