Eador — Update notes (June 10)

June 10, 2015  |  Eador, Эадор  |  28 Comments

Hi everyone,

The main addition in today’s update is the ability to transfer progress of one of your heroes, as well as selected items and units, to the next shard.


Now, after you conquer a shard, the game shows a new menu, where at the expense of the astral energy you can choose whom and what you would like to take with you on. Units and items can be exchanged between your heroes, but remember: everything has a price, and most likely something will have to stay behind.

As you can guess, this feature has a bit of experimental nature, so please let us know if you happen to notice some worrisome balance issues.

There’s another nice addition for players who value their time and don’t like spending it on low-level enemies during late game. If you’re sure in your army’s capabilities, you now have the opportunity to choose the autocombat option in the province’s attack dialogue, right on the strategic map — in this case the game will skip loading the tactical battle.

Update notes 1.6.0:


  • New option to transfer units, items and one of the player’s heroes to the next shard.
  • New autocombat option in the province’s attack dialogue on the strategic map.


  • Tooltip display for item descriptions. Now additional information for items can be triggered with RMB, instead of mouse hovering.

Caribbean! — Beta update (June 5)

June 5, 2015  |  Caribbean!, На Карибы!  |  33 Comments

Hi everyone,

The beta update for ‘Caribbean!’ is now up on Steam. To try it out you’ll need to choose ‘Caribbean!’ in your Games library, click on ‘Properties’, go to ‘Betas’ tab, and then select ‘Public beta’. After this Steam should update your game.


The update includes two new additions:

  • Governors:

Some initial work has been done for one of the most wanted features. You can now assign governors for your faction’s towns to help you deter possible enemy attacks.

To find out what candidates for the job are there, you’ll need to talk a bartender in tavern. Then find and ask them yourself if they’d like to join your faction. With the next town capture, you’ll be able to assign a man suited for the job.

  • Naval sieges:

Another long-awaited feature. Naval sieges consist of two stages. First, your ships and enemy’s fortress exchange cannon shots from a distance. Then, once your ships get closer, you can deploy your troops on boats and begin the fort’s assault on foot.

Press 1-3 buttons to select one of the ships.

Press F1 – to change selected ship’s position (sail closer to enemy fort or return to the initial position)

Press F2 – Deploy the selected ship’s troops on boats.

Press F3 – Deploy the troops with you on board.

To initiate a naval siege, you’ll need to have at least one ship with rank 3 or more. In the fleet menu three ships right of the player are chosen to partake in a naval siege.

We hope you’ll enjoy the update and, as usual, look forward to your feedback.

Caribbean! — A bit of things to come

June 3, 2015  |  Caribbean!, На Карибы!  |  12 Comments

Hi everyone,

As we took a little break from weekly updates, we thought we’d share some new screenshots with you:





The next update should arrive on Friday for the game’s Steam open beta — just to see if there are any critical problems with it. The main build should be updated for everyone next week.

Eador — Update notes (May 25)

May 25, 2015  |  Eador, Эадор  |  33 Comments

Hi everyone,

New update 1.5.6 is now available for download.


Update notes:


– Ability to check the unit’s current statistics and medals with RMB during post-battle rewarding.


– Terrain staying unchanged on the city screen after constructing buildings.

– Description for creatures’ eggs, that now mentions necessary building needed in order to use them.

– Buildings that should improve mood only in the capital also improved mood in all other player’s provinces.

– Spider’s web not dealing any damage.

– Players not getting the trophy after the battle during the “Adventurers returning home” event.

– Capital’s name selected in the player’s profile not being displayed in the game.

– Incorrect message reporting of one of the player’s heroes being attacked, when two of his heroes go to the enemy capital in the same turn.

– “Lord of Bones” achievement’s description.

– Conditions for getting “The Firstborn King” achievement.

Caribbean! — Update notes (May 22)

May 22, 2015  |  Caribbean!, На Карибы!  |  24 Comments

Hi everyone,

New update 1.052 is now available.


Update notes:


– New set of flags and banners.

– Decrease in relationship with a faction / town when killing people in taverns.


– Gaining relationship bonus after retreating from sea battles.

– Lack of morality changes after sea battles.

– Main quest’s disappearance from the log after surrendering in the storyline’s sea battle.

– Bug that prevented the storyline’s sea battle from starting when the player had good relationship with the pirate faction.

– “Tactics” skill description.

– Bug that prevented ship’s artillery from reloading and shooting after boarding fights.

Caribbean! — Update notes (May 15)

May 15, 2015  |  Caribbean!, На Карибы!  |  10 Comments

Hi everyone,

Along with the new update, today we also release our official guide for the game that we hope will prove to be quite useful both for new and experienced players.

Right now it can be viewed from the game’s Steam store page and, for your convenience, in Steam guides as well (please upvote for visibility). So if you see fellow Caribbean players in need for some answers, we’d appreciate if you could refer them to this guide. Thanks!


Update notes 1.051:


  • Crew not taking any damage when its ship is on fire.
  • Starting distance between ships increased a little, to give all ships an opportunity to make a formation.
  • Incorrect messages in the log.
  • Captured ships with destroyed sails spawning underwater at the start of naval battles.
  • Some weapons not being displayed as equipped.
  • Incorrect damage type listed in the description for “Hand-crafted rapier”.
  • Sails HP decreasing after purchasing “Auxiliary sails” upgrade.
  • The need to repair a ship’s hull after upgrading its HP percentage.
  • Several text errors in tips and localization.

Caribbean! — Update notes (May 8)

May 8, 2015  |  Caribbean!, На Карибы!  |  12 Comments

Hi everyone,

New update 1.050 is now available.


Update notes:


– Updated material change system for destroyed sails.

– Reduced starting distance between ships in naval battles.


– Ability to repair sails on ships with destroyed masts.

– Incorrect display of masts and sails on ships with low HP.

– Removed out of date perks “Recruiter” and “Sea king”.

– Ability to surrender to friendly troops.

– Some text errors.

Eador — Update notes (April 28)

April 28, 2015  |  Eador, Эадор  |  37 Comments

Hi everyone,

Not many changes this time around, so once more we’d like to ask you to post the most annoying problems you experience in the game right now.

You can do it in the comments below, on our forum or using our tech support e-mail (more preferable option, and you can send us your savegame) — support@snowbirdgames.com. We look through every message, but unfortunately we can’t always reproduce some of the issues you report. At the very least, we’ll do our best to investigate what could’ve gone wrong.


Update notes 1.5.5:


– Diagonal camera movement with Num-pad on the strategic map.

– New window with hero’s detailed information before you choose to hire him.


– Dwarf Engineer unit not getting bonuses from Commander’s “Ranged Tactics” skill.

– Game freeze caused by deleting savegames through the game’s interface.

– Unlimited rewards in a quest from “Mages’ tower”.

– Ability to shoot twice with 1 ammo when you have the “Double Shot” skill.

– Stealth ability exploit. Now it requires 5 stamina per turn.

Caribbean! — Update notes (April 24)

April 24, 2015  |  Caribbean!, На Карибы!  |  34 Comments

Hi everyone,

New update 1.049 is now available.


Update notes:


– New visual effects for the land location ‘Marsh’.

– Some new voice lines for units (thanks Comrade Crimson).


- AI’s inability to climb back on the fortress after falling from it during sieges.

– Canceling of ‘anchor ship’ orders after boarding fights.

– Incorrect renown requirement for the ‘Grey eminence’ trait.

– Script errors during naval battles in some cases.

– Incorrect AI behavior on the ‘Marsh’ location.

– Some text fixes.

UPDATE: We should warn you that there will be no update on May 1st — this day happens to be a national holiday here in Russia. Have a nice weekend! We’ll come back next week.

Eador — 2 years

April 17, 2015  |  Eador, Snowbird, Эадор  |  28 Comments

Hi everyone,

On April 19th Eador. Masters of the Broken World will be having its two-year anniversary.


This time around we’ll be celebrating the birthday in a more modest manner, so first of all we’d really like to take this opportunity to give thanks from our team to all the fans one more time.

Huge thanks to everyone who stayed and put up with us during these two years, kept following the game and still looks forward to something more and new. Eador is the first big and thus very complicated project for us. That’s why it was so vital to have the luxury of your feedback, suggestions and, last but not least, your support for such an important first step. For all of this we’re very grateful.

We hope that we’ll be able to fuel your enthusiasm with some announcements in the near future. For now though, we can at least promise a new update for the game coming next week (UPDATE: it’s taking a bit longer, but it’s still coming soon!).

By the way, on this occasion Eador. MotBW, Eador. Genesis and Allied Forces DLC will be available with a nice 85% discount on Steam till Sunday. We think it’s a great opportunity to try a pretty good strategy game for those who’ve yet to come around to it.