Forums reopened

November 18, 2015  |  Snowbird  |  4 Comments

Hi everyone,

After a long hiatus, our Snowbird Forums are now back online.

Snowbird

This is good news, and now to the bad ones. The reason our forum disappeared for a while in the first place was because we decided to update it and install some much needed spam protection along the way. Unfortunately, the forum’s database was saved incorrectly in the process, and as a result we lost a part of users data, while keeping all messages and files. And sadly, there’s no way to just tie the old messages with the newly registered forum accounts, so now we’ll have to start with a completely clean slate once again.

We welcome everyone to register on our forum one more time (Steam authorization is in place too, as before) — we’ll be very happy to see some of the old familiar nicknames again, as well as all newcomers.

Of course, we understand our forum probably won’t be ever as active as in its best days, but we figured having one on hand nevertheless won’t hurt. There also should be some new stuff to discuss and leave feedback on pretty soon as well. Who knows, maybe Eador-related too?

Anyway, see you there!

Caribbean! — Status Update #11

November 12, 2015  |  Caribbean!, На Карибы!  |  2 Comments

Hi everyone,

First of all, we’re sorry for the long overdue update on the status of ‘Caribbean!’. The truth is we never stopped working on the game since the last update — we decided to take a break with smaller weekly updates and focus on the changes of a grander scale instead.

However, along with this decision we also realized that, as much as we wanted to let you know what we were working on, we also really didn’t want to disappoint people in case something wouldn’t make its way into the game after all. Much of the stuff we wanted to add or change was in the works at the same time, so we ran a high risk of letting people down if something got cut in the last moment. All in all, not the best situation to find ourselves in, but we kept our silence nevertheless.

But now that we’re back here with you, we thought we’d come out with a little teaser of the official announcement, which you can expect to see next week. So for now, here’s a glimpse of something we’ve been working on for the past few months:

night_natives

Vladimir Kochetkov

October 21, 2015  |  Caribbean!, Snowbird, На Карибы!  |  3 Comments

Hi everyone,

My name is Alexander, I’m the producer in Snowbird Games.

Yesterday’s night Vladimir Kochetkov, our sound director, passed away. You may probably know his work by the main theme of “Caribbean!” — it was him who wrote for us this arrangement of Drunken Sailor. We hoped to discuss some new music for the game once he gets better, in two weeks or so. But we won’t have such chance anymore. It’s horrifying and very hard to believe.

Vladimir

Eador — Update notes (August 31)

August 31, 2015  |  Eador, Эадор  |  45 Comments

Hi everyone,

New Eador update today with some fixes for problems we got on our support email.

1.6.3

Update notes 1.6.3:

Added:

– In the tooltip for province’s income and in the province list players can now see how exactly their income is generated.

Fixed:

– Dialogue freezes on the astral map.

– Some cases of game freezes after a victory in the tactical battle.

– Problem with a hero’s equipment change in the tactical battle.

– “Horses” resource not counted correctly in hotseat.

– Errors in provinces’ income calculations.

Caribbean! — Update notes (July 17)

July 17, 2015  |  Caribbean!, На Карибы!  |  24 Comments

Hi everyone,

New update 1.060 is now available for download.

1060

Update notes:

Added:

– Upkeep cost per week number for the troop menu.
– New land siege location with the stone fortress.

Siege location is determined by the type of the siege (naval or land one) and the amount of buildings in the town — towns that are more developed will have stone walls around them.

 Fixed:

– Ability to order enemy artillery to seize fire while playing on the defensive side.
– Incorrect attacking side in boarding fights when joining ally’s fleet.
– Incorrect ship number written in pre-battle menu when joining sea battle with allies.
– Cannon model falling through the floor on the artillery purchase menu.

Caribbean! — Update notes (July 10)

July 10, 2015  |  Caribbean!, На Карибы!  |  2 Comments

Hi everyone,

New update, that includes changes from the latest beta along with some new ones, is now available for everyone.

1057

Full update notes for 1.057:

Added:

Contextual menu for giving orders to the player’s governors. The menu appears upon clicking RMB on a party or a town on the global map:

When you right-click on one of your towns, you’ll be able to select one of your governors to rule the selected town. Currently ruling governor won’t be shown in the list. It’s also possible to assign your character as that town’s governor.

When you click on an enemy town, you’ll be able to give an attack order to one of your governors, or all your governors at once.

When your governor receives an attack order, he won’t be distracted by any other events happening nearby, including pursuits of superior enemy troops.

When you right-lick on enemy troops, you’ll also be able to assign an attack order to one of your governors. In that case, both enemy army and your governor’s army should be within player’s sight. If there are no allied governors in sight, you’ll see the standard contextual menu.

– Added ability to give attack orders through dialogues with governors.

Ability to give orders during land sieges.

– Added artillery for land sieges.

– Ability to counter-attack during land sieges.

– Physics for destroyed and animated siege objects.

– Added light sources for ships’ lower decks on boarding locations.

– Ability to join sea battles as a third party to help allies.

Fixed:

– Ship of the Line’s cannons could damage the ship itself.

– Changes in relationships with factions after naval battles.

– Incorrect banners for allied governors’ troops.

– Renaming of the player’s governors.

– Reworked particles of fire, smoke and shots for field guns.

– Optimization for the naval siege location.

Eador — Update notes (July 1)

July 1, 2015  |  Eador, Эадор  |  46 Comments

Hi everyone,

A couple of quick fixes today following the last week’s update.

162

Update notes 1.6.2:

Fixed:

– Option for choosing between heroes to transfer to the next shard not working correctly.

– Incorrect turn count for friendly units upon clicking on enemies outside their attack range.

Important note: those of you who experienced graphical glitches after the previous 1.6.1 update, can try to rollback to 1.6.0 version using the beta branch in Steam (called “eadorbeta”). Please let us know if those problems disappear or still stay in place after doing so.

Caribbean! — Beta update (June 26)

June 26, 2015  |  Caribbean!, На Карибы!  |  7 Comments

Hi everyone,

New beta update 1.055 is now available. To try it out you’ll need to choose ‘Caribbean!’ in your Games library, click on ‘Properties’, go to ‘Betas’ tab, and then select ‘Public beta’. After this Steam should update your game.

beta1055

Update notes:

New:

– Added light sources for ships’ lower decks on boarding locations.

Contextual menu for giving orders to the player’s governors. The menu appears upon clicking RMB on a party or a town on the global map:

When you right-click on one of your towns, you’ll be able to select one of your governors to rule the selected town. Currently ruling governor won’t be shown in the list. It’s also possible to assign your character as that town’s governor.

When you click on an enemy town, you’ll be able to give an attack order to one of your governors, or all your governors at once.

When your governor receives an attack order, he won’t be distracted by any other events happening nearby, including pursuits of superior enemy troops.

When you right-lick on enemy troops, you’ll also be able to assign an attack order to one of your governors. In that case, both enemy army and your governor’s army should be within player’s sight. If there are no allied governors in sight, you’ll see the standard contextual menu.

Fixed:

– Ship of the Line’s cannons could damage the ship itself.

– Changes in relationships with factions after naval battles.

– Incorrect banners for allied governors’ troops.

– Renaming of the player’s governors.

UPDATE:

– Added artillery and destruction system for land sieges.

– Added ability to give attack orders through dialogues with governors.

– Sound files were recoded into different format.

Eador — Update notes (June 26)

June 26, 2015  |  Eador, Эадор  |  24 Comments

Hi everyone,

Small update today, but with at least one pleasant fix for many, we hope.

1.6.1

Update notes 1.6.1:

Fixed:

– Application’s process still working in background after closing the game.

– Game freeze caused by choosing quick combat option with no limits during tactical combat.

– Text errors in French localization.

Caribbean! — Update notes (June 11)

June 11, 2015  |  Caribbean!, На Карибы!  |  30 Comments

Hi everyone,

The latest update, that introduced new naval sieges and initial governor system, is now released from the beta and available for everyone.

In case you didn’t have a chance to see how sea assaults currently work, we made a quick introductory video to them. Check out the new video devblog:

We should note that you can consider the current version of naval sieges as the first one, as we’re going to further improve them based on your feedback. Other than that, enjoy the update!

Update notes 1.054:

Added:

– HP indicator for ships during naval sieges.

– Link for the game’s guide in launcher.

Fixed:

– Shots and fire effects in naval sieges.

– Changed probability of fires on ships during naval sieges.

– Changed dialogue for lending captured towns between player’s governors.

– Player’s governors lacking their army.