Eador — Update notes (December 28)

December 28, 2016  |  Eador, Эадор  |  4 Comments

Hi everyone,

Time has come to pay Masters of the Broken World a visit. Today we’re bringing a quality of life update, helping with one of the more infamous problems of the game.

Have a happy New Year!

Our Twitter.

Our Twitch.

ded_ny_cr

Update notes 1.7.0:

– Fixed numerous cases of game crashes with the “Invalid Pointer Operation” messages. If these errors keep showing up, please let us know.

– Improved interface for the strategic map. Now province names are always displayed on the map, so you won’t have to search endlessly for that one province you need.

Eador. Imperium — Update notes (December 22)

December 22, 2016  |  Eador, Эадор  |  2 Comments

Hi everyone,

New update 2.26.1 is now available for Imperium. More important fixes inside.

Our Twitter.

Our Twitch.

2261

Update notes 2.26.1:

Fixed:

– Fixed a crash during during turn resolution.
– Restored correct display of units in the quick battle resolution window.
– AI turn resolution speed is significantly increased (requires starting a new map).
– Petrification visual effects are correctly removed when the effect wears off.
– Fixed an error with no actual losses after quick combat.
– The “turns until uprising” tooltip is no longer displayed on statistics screen when the uprising is not expected at all.
– Units with “Entanglement immunity” ability are now invulnerable to “Entanglement” ability.
– High resistance values now makes units invulnerable to “Paralyzing poison” ability, or have its effect duration decreased.
– Fixed the inability to select quick combat or autocombat when the AI is assaulting player’s fortification.

Eador. Imperium — Update notes (December 16)

December 16, 2016  |  Eador, Эадор  |  No Comments

Hi everyone,

New update is now available for Imperium. This time we’ve focused on some of the game crashing bugs.

Don’t forget to follow us on Twitter and on Twitch.

Have a nice weekend!

2251

Update notes 2.25.1:

Fixed:

– Errors during turn resolution sequence, caused by entering sites.
– An error with very high morale values.
– An error with incorrect HP values of site defenders.
– An error with autocombat resulting in no losses.
– An error with the Spider unit’s “Web” effect being reset with every attack.

Eador. Imperium — Update notes (December 7)

December 7, 2016  |  Eador, Эадор  |  8 Comments

Hi everyone,

New update is finally here, sorry for the delay!

You can expect to see some improvements to the game’s stability, but as always — please do let us know if any previous problems still persist.

Also, we strongly encourage you to follow us on Twitter (for the bonus content of our studio cat Girya) and follow our channel on Twitch in advance (for the unique chance to tell what you think of us live!).

2241

Update notes 2.24.1:

New:

– Significantly decreased the number of game-crashing errors.
– Increased stability of the game.
– Fixed the handling of draw result in quick combat.

Fixed:

– Increased the hiring cost of Fire Giant.
– The display of hidden resources in provinces.
– Misleading calculation of combat outcome predictions.
– An error with the “Word of Power” spell when cast on the last enemy standing.
– Output of hints during AI turn on 1024×768 display resolution.
– Untimely display of combat outcome predictions while exploring locations.
– Wrong army listing while attacking an enemy hero.
– An error with the camera moving about when units were generated in the castle.
– An error with Archmage hero being unable to cast twice a turn in first turn of the battle.
– An error that prevented a battle to result in victory when all enemy troops run away in panic.

UPD:

Hotfix 2.24.2:

– Fixed an error with “Engage them” dialog with an enemy retreating from a province.
– Fixed an error with ritual animation graphics staying visible when no longer needed.
– Disabled the building ability allowing the AI to decrease player’s income.
– Added display of Divine Favor to the statistics screen.
– Removed the “Autocombat” message during AI turn in tactical battles.

20 years since the start

November 14, 2016  |  Snowbird  |  4 Comments

It was Saturday, November 9th 1996. This day, a 22 year old programmer Vitaly Klimov registered a domain called www.snowball.ru. Snowball (sometimes written as Snowball Studios or Snowball Interactive — however people liked it) was a small studio in Moscow. In summer of 1996 brothers Vitaly and Sergey, along with their school friend Alexey Zdorov, released their first game “Pike”.

After that, there was another game in plans: “Fatherdale”. Its genre could be described as RPG/strategy/adventure and it should’ve been out around 1997 together with “Konung” by 1C. The release was delayed, and among gamers in Russia “Fatherdale” got a reputation of “Baldur’s Gate killer”. First it was “killing” Baldur’s Gate 1, then, after a few more delays, it was time to get rid of Baldur’s Gate 2 as well. “Fatherdale” chose to act wisely — to not be involved in the fight directly, instead wait for his opponents in the genre to die from old age, leave isometry behind, be forgotten because of newer trends with homosexual elves and memes about multicolored endings. So that after all these years forever young “Fatherdale” could still be considered to be in development.

fatherdale_gathering

In Russia, there’s a phrase about the nineties in our country — we often refer to them as being “audacious”. This saying got too old at this point, but we do believe that every decade has its own audacity. Bot not every decade has its own courage. Take a look at this article on the industrial site Gameindustry.biz — Video Games Are Boring. They are not wrong — games are getting quite boring, but games themselves are not really to blame for it.

“The Witcher 3″ — unfinished, Pillars of Eternity — dropped, just 10 minutes of play in Her Stories (it’s got to be good, everyone’s talking about it, right?), 500 hours of Dota 2 (or Battlefield or LoL). Virtual reality might be quite promising indeed. Being able to try out cyberhelmet from “The Lawnowner Man” and take a walk in the “true” virtual reality (not just described in books) is a captivating thought. Grabbing butts of virtual girls. Kicking some virtual cyberdemons’ ass. Yeah yeah, we’ll need to check out what’s out there at some point.

We’re too spoiled. This conclusion is obvious, but not quite correct. “We are boring” would be more accurate. It’s hard to imagine five people gathering together and deciding to create their own Russian Baldurs’ Gate today.

Little-known fact: Snowball was not only making its own Witcher, but was also working on the “Stormbringer” prototype (Moorcock’s universe) for some time.

stormbringer_scr_02

We even had a site on that very domain registered 20 years ago. More than that, it’s still working! Oh, those were the days.

Eador. Imperium — Update notes (November 10)

November 10, 2016  |  Eador, Эадор  |  2 Comments

Hi everyone,

New update 2.20.1 for Imperium is now available for download.

2201

Update notes 2.20.1:

Fixed:

– An error with playback of music tracks.
– An error with “Berserk” ability.
– An error with “Round attack” ability.
– An error with AI heroes trying to cast undead-raising spells despite no remains being present on the battlefield.
– An error with dialogue screen being skipped during the “Adventurers” encounter.
– An error with the wrong number of opponent portraits being displayed while processing AI turns.

Eador. Imperium — Update notes (November 3)

November 3, 2016  |  Eador, Эадор  |  5 Comments

Hi everyone,

New update is available for Imperium.

2191Update notes 2.19.1:

Added:

– Sound effects for new units.

Fixed:

– Improved starting conditions for Warrior, Scout, Commander and Wizard heroes.
– Fixed a crash during turn end.
– Fixed incorrect behavior of the switch hero button on item exchange screen.
– Fixed incorrect limitation on the number of skills the Ranger/Pathfinder hero can learn.
– Lowered the requirements to produce obsidian and crystal golems out of ingots.
– Added new map path display for the Pilot hero in flight mode.

Blood & Gold & Zombies

October 28, 2016  |  Blood & Gold  |  No Comments

Hi everyone,

If you happen to be a fan of both pirates and zombies, today is your lucky day.

Because today’s update for Blood & Gold is featuring the spooky scary Halloween event called, you guessed it, Blood & Gold & Zombies.

capsule_main

For a limited time, during the Steam’s Halloween Sale only, Blood & Gold offers a unique zombie flavored experience in the Caribbean: travel the sea with your fellow dead men and uncover the mystery behind Baron Samedi.

Launch the game, accept the mission and just dare to see where it may take you.

The game will be on 70% discount during the next four days as well — so don’t miss out!

zombies1

zombie4

zombies2

Eador. Imperium — Update notes (October 27)

October 27, 2016  |  Eador, Эадор  |  3 Comments

Hi everyone,

Today’s update for Imperium includes fixes for some of the bugs you helped us find recently.

2181

Update notes 2.18.1:

Fixed:

– An error when clicking on spells in the library switched the screen to the shop mode.
– An error with construction queue window.
– An error with music playback.
– An error when trying to attack a defender that cannot be fired.
– An error with Mages Tower quest.
– An error with race alliance display in statistics window.
– An error with a rebellion event preventing site exploration from proceeding.

Eador. Impreium — Update notes (October 19)

October 19, 2016  |  Eador, Эадор  |  13 Comments

Hi everyone,

Today’s update for Imperium should help with most of the problems regarding the game’s stability. Please let us know if it helps!

2171

Update notes 2.17.1:

New:

– Temples of the Masters are now visible on the city screen when they are constructed.
– Decreased memory usage by the game by half.
– Optimized music playback.
– Added special effects for divine rituals.
– Added new illustrations for loading screens.

Fixed:

– Fixed an error causing artifacts / disappearing UI elements.
– Fixed a memory leak resulting in frequent “Access Violation” errors — the error itself is not gone completely, so please let us know if you encounter it again.
– Fixed a possibility to browse locations in the deadlands owned by enemy.
– Fixed a freeze during turn resolution after an attempt to hire units in the “Fairy tree” site.
– Fixed an error with the autumn world settings making the units free to hire.
– Fixed an error with music volume slider in game settings.