December 19, 2019  |  Feral Blue

Hello everyone,

Today we are going to talk about the stealth mechanics. Why that would be a good idea to add this element to Feral Blue (and doing so is our next task)? Well, we believe it might have been a good way of adding immersiveness to the game. There are several factions in our world, but interactions with those factions are quite limited. We either go for a sea battle or a melee fight with those folks, no deep feelings at all. Stealth missions are great in building suspense: you are unhurried, you are emotionally engaged to your enemy.

Albeit it won’t be a new Splinter Cell game or something (we’ve had mechanics galore already), our AI will be learned all the classic tricks: I see you, I hear you, it must’ve been a cat. You know, we’ve been learning from the best.

Our next step is combining strategy quests and stealth missions together and then we can proceed with writing A GLOBAL NARRATIVE.


Feral Blue - stealth gameplay