Feral Blue — Status update #6

January 22, 2019  |  Feral Blue

Hi everyone,

Let’s talk about our brief disappearance and the long-awaited alpha sign-up. Don’t worry, it’s still coming!

So why do we even want to launch this closed alpha? It’s mainly about these three things.

First of all, we want to have a selected portion of players check the earliest version of the game initially. Before the game goes live in Early Access, when all kinds of people come in — we want to share the build with the most active, most hardcore and most experienced players we have among followers here.

The feedback from such players is truly invaluable. And we don’t say this for politeness’ sake or marketing blah-blah — it’s a fact: sometimes players understand what needs to be done with the game better than the developers. Just look at DOTA, Portal games, Team Fortress 2, CS, PUBG — all of these games were born with the help of fan communities first.

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Secondly, we need to make sure that all of the base game mechanics work properly with each other. If they do, then we’ll only need to fill the project with content and better visuals. It’s a painfully long and expensive process, but at least it’s clear how to do it.

Thirdly, marketing. As you probably already know, the markets for any games are oversaturated — mobile, PC and even console (besides, everyone has a list of TV shows to watch, books and comics to read, and so on). By the way, if it’s not too much trouble — please share Feral Blue’s Steam page with your friend, who may like the sound of it. If we manage to collect 50 thousand wishlist adds before the release, then we promise everyone a free DLC with a new faction (Tlingit knights from Alaska in wooden armor? Chukotka raiders in seal armor? We have time to think this over).

Here’s what we want to with this first closed alpha — we’ll try to fill in as many game mechanics as we can. Right now we have everything that’s connected with the sea part of the game: the map, battles, boarding, riots, captain duels and ship upgrades. We even have some quests in.

At the moment we’re only missing the settlement mechanic — here we plan to use the logic of towns seen in Mount & Blade, but with some additions. This will take up more time than we thought, so delays are inevitable. If we manage to add this into the game in a month, than you can expect the alpha in the middle of March. If we see we can’t make it in time, then we’ll see you in a month.

And yes, we’ll do our best to start the alpha sign-up soon, so stay tuned!

  • Андрей Качанов

    Спасибо, что не забываете про нас )

    • snowbirdgames

      И вам :)