Positivity and cookies

July 8, 2019  |  Blood & Gold, Eador, Feral Blue, Snowbird  |  2 Comments

Hi everyone,

Many developers think that user reviews is a pretty unreliable thing. Here, for example, is a thorough opinion on this topic, which we honestly find somewhat naive (though, to be fair, that article is from 2016, and one year goes for three in our industry).

teatime

Sometimes developers just outright hate user reviews! But we are not like that, not at all — we always try to keep our Zen cool and, like all kind people, eat huge amounts of oatmeal cookies. There is a proper occasion for this, actually: the day has come when all our games have been recently reviewed positively.

Eador. Masters of the Broken World – 73%
Blood and Gold: Caribbean! – 73%
Eador. Genesis – 84% (we’re only publishers in this case, but it’s still nice)
Eador. Imperium – 82%
Eador. Allied Forces DLC – 88%

Finally, an undeniable leader of our line-up, the project with difficult fate – The Zombiest Adventures. Also known as (god forgive us) “The Zombiest Adventures In The Perverted Age of Enlightenment With a Pinch of Woodpunk” – 92%

We think it’s a good excuse to make cocoa and eat some more oatmeal cookies. Also a good reason to take advantage of the Summer Sale’s last day…

Let us remind you that we keep working hard on Feral Blue, where we tried to take into account all the feedback we got from our previous projects about ships and destroyed worlds – we hope to have some news about the second alpha next week.

Steam Summer Sale begins

June 21, 2018  |  Blood & Gold, Eador, Snowbird, Эадор  |  No Comments

Hi everyone,

And so it begins. Steam Summer Sale is about to start, and of course we’re taking part in it as well.

steamsale

All projects from Snowbird Games will be at 80% discount throughout the whole sale. Here are the games we have for you:

Eador. Genesis
Eador. Masters of the Broken World
Eador. Masters of the Broken World – Allied Forces DLC
Eador. Imperium
All Eador games in a bundle
Blood & Gold: Caribbean!

By the way, be sure to check out our new developer page on Steam — you can follow us there for all the upcoming news. Have a nice sale!

Feral Blue — Announcement

April 26, 2018  |  Feral Blue, Snowbird  |  10 Comments

Hi everyone!

Today we’re very happy to announce our new project, currently in active development. This game is called Feral Blue.

We’ve always been fond of sailing ships. Actually, there are about three things regarding games we’re very passionate about: how to make our own version Heroes of Might & Magic 3, how to make our own version of “Pirates!” and how to finish our very own Fatherdale. These kinds of ‘DIY engines’ we worked with before can do miracles in some of the luckiest cases, but obviously that’s not something we can say about ourselves. So it’s a great thing that an indie team of two people can start making a game with Unreal Engine 4 (we still remember when it was a luxury for a very few).

Sailing ship is always about the freedom. You can’t get the same unforgettable feeling of salty splashes getting to your face in Titanic or in a WW1 dreadnought. This is the basic emotion that we wanted to convey with Feral Blue — freedom and the sea. In addition, we are doing our best to introduce the concept we’ve been working on in our games for the past few years: going from controlling your crew to controlling your settlement and then — to controlling your empire. We want players not just upgrade their stats, but their level of responsibility. At the same time, when you’re fed up with everything, you have the ability to get out of your office, gather your crew of veterans and set sail on a frigate, to cut the Maltese in boarding fights. Yes, it seems we have our first game, where the Maltese will be among the main factions.

feralblue_1

We took a long time to figure out what the game will look and play like. First it was FTL — but we realized it’s not something we want to go with (by the way, if you do want to play FTL about sailing ships — buy Abandon Ship). Of course, we took some ideas from our own Blood & Gold. Russian classics Sea Dogs is our current reference to naval battles (programmer’s note: debatable).

In terms of the game’s setting, we’re taking inspiration from Waterworld (1995) and Master & Commander (2003) — sea, ships, sometimes very weird ones, naval battles in the fog. Also, we were greatly influenced by Snowpiercer (2013), with its idea of a state locked inside the train.

Feral Blue is a typical case of a game we’d like to play ourselves. But we hope it will be of interest not only to us, but you as well! For now, you can wishlist the game on Steam. See you there!

Eador. Imperium — Halloween + New campaign

October 26, 2017  |  Snowbird  |  9 Comments

Hi everyone,

Today we’re returning with a new update, that might even be called an expansion of sorts. We’ve seen a lot of posts saying “I’m ready to buy DLC for Imperium if you make it” — so here’s some new content coming your way.

halloween

We’re not selling it though. Why? This is an epilogue for the original story in Imperium, which was dramatic and even tragic at times. You may have heard of the professional term “Russian ending” — it was used in the era of silent films. As you’ll see, our taste didn’t change much since 1910s. We won’t spoil anything, just want to make a little statement — we think it’s a bit stupid and indecent to sell important pieces of a story. Halloween is coming, so this is a proper occasion for a new scary story campaign. Those who can beat it, will also see what new units we’re adding in November.

Of course, we don’t just want you to be scared to death. With the newest patch we’ve also included some general fixes and improvements for the game, which, now that we think of it, may sound even spookier. We’ll note here, just in case, that this is a small part of a larger update still being in the works. Don’t worry, that one is coming soon too!

The game itself will be selling at a 60% discount throughout the Steam Halloween sale.

Enjoy!

Update notes 2.65.1:

New:

– New “Epilogue” campaign.
– The “Imperium” campaign no longer requires completion of three previous campaigns to be unlocked.

Fixed:

– Fixed an error with the heroes’ ranged attacks.
– Fixed an error with the hero’s items being redistributed upon changing weapon to two-handed.
– Fixed an error in buildings browser in the construction mode.
– Fixed an error with summoning spells.
– Fixed an error with some scrolls in the loot needing repair.
– Fixed an error in interaction with a dwarven province in “Gold rush” Arena scenario.

Eador — Upcoming plans

May 5, 2017  |  Eador, Snowbird, Эадор  |  15 Comments

Hi everyone,

Let’s talk about our upcoming plans for Eador.

Starting with the “elephant in the room” — tutorial in Imperium. Lack of any guidance for new players on Imperium’s release was one of the more obvious shortcomings overlooked by the previous team. Because the game came out as a stand-alone expansion, we can’t just let it stay that way.

So we’ve created a completely reworked tutorial (in comparison to MotBW), to make the game more accessible and clear for everyone — even those who never played Eador before. We’ve closely looked at how streamers approached Imperium for the first time, and in some cases they had to spend about 5 minutes to find how to end their turn. We hope such problems will no longer arise.

Along with the tutorial we’ll try to include fixes the most annoying gameplay errors in the next patch — coming next week.

eador_sandbox

We also noticed that many players (even from Genesis times) enjoy creating their own “sandbox” out of the game: lock AI in its own capital, so that it wouldn’t bother them, and just explore the map however they like. This led us to creating a new separate mode, that we called the same way — Sandbox.

This mode allows you to create your own little campaign with a set of parameters. AI’s behavior can be tweaked to your liking, so it would be possible to play on a gigantic map while only exploring provinces, fighting guards and collecting rare sets. We’ll talk more about this mode next week.

The Sandbox Update is planned for release before the end of May. We also have more news and announcements for Eador on they way — stay tuned!

The Zombiest Adventures — Announcement

April 24, 2017  |  Snowbird, The Zombiest  |  3 Comments

Hi everyone,

Today we’d like to announce this “farewell project” we mentioned briefly here not so long ago.

The project was developed by a young team from Omsk (Russia), called ORGS Studio. Some time ago, these guys approached us with a simple, yet intriguing idea — what if we turn “Caribbean” into its own post-apocalyptic world filled with constant danger, psychos and zombies? And we thought to ourselves — why not?

The idea resulted in this game, the full title of which sounds like this (inhale) — The Zombiest Adventures In The Perverted Age of Enlightenment With a Pinch of Woodpunk:

What would happen if a zombie apocalypse had occurred in 1650? The world now consists only of the settlements of the few surviving colonizers of America, band of marauders, the risen Aztec empire and wild hordes of the living dead.

Controlling a small group of survivors, you will have to do road robbery, hunting for gunpowder and constant search for food. As a bonus, you can also fly in an air balloon and shoot mobs of ghouls with a machine gun-musket.

Features:

  • Survival and moral choice — hunger is able to kill off the player and his group in a week. Continuous search for food will inevitably face the player before tough moral questions. When it’s about surviving, is there any place for good and evil?
  • Global threat and dynamic world — the zombie invasion isn’t static, it’s ongoing. If the player is not active enough, the world will see its end.
  • Insane world — eighteenth century met with zombies and spawned crazy factions: neo-Aztecs, ultra-Catholics, psycho circus actors and marauding gangs will decide who’s most raving mad of them all.

The game comes out very soon — on this Wednesday 26th!

UPDATE: Not so soon actually, sorry! The release date’s been moved to Friday 28th — see you then!

Blood & Gold plans and revision

April 6, 2017  |  Blood & Gold, Snowbird  |  6 Comments

Hello,

New administration has completed revising of the Blood & Gold: Caribbean! project, the results are below.

First of all, we investigated the whole development’s roadmap. It’s worth noting that the team behind relaunching of the project (Blood & Gold) did fulfill their promises.

Here’s the list of what’s been done:

– City locations for different factions
– Natives faction
– New captivity system and multiple ways of escaping
– Caravan trading
– Smuggle trading
– Criminal missions
– Underground horse races
– Storyline
– Multiplayer
– New system of controlling player’s faction
– Card game
– Brothel system – including protection tacker, diplomatic options etc.
– Naval sieges

In in its current state the game should be considered feature complete. On the other hand, feedback from users is not positive enough and they may disagree with this statement.

We’ve taken this situation into account, our analysis has shown the following reasons for that:

– Incompatibility between the engine and the visual ambition. Models and especially textures were created with an excessive quality, that Warband engine had trouble supporting adequately.

– Too much of in-game content. The game takes up to 2.25 GB of RAM, which is too much for its stable work and can cause constant crashes on lower-end PCs.

– Lack of focus. The game tries to be a tactical simulator, an economic strategy game, an adventure, an action RPG and a naval battle simulator all at the same time. As a result, players looking for more ships in naval battles and those players who’re looking out for economy and trading in this game will be equally unsatisfied.

– Incorrect promotion. The game is not part Mount & Blade series, but tried to attract its audience. The difference in interface, balance and the setting frustrated the players who wanted the things as they were before.

We came to the following conclusions:

– The new administration has factually no complaints against the old development team. A very complicated and content-heavy project was based on the outdated technology. The problem in this case lies with the management who took decision regarding the game’s concept and its engine.

– Further development of the game on its current engine is not possible. Adding even a little portion of content (like a new ship) would lead to complete instability of the application. The game could only be worked on without having any new content added into it. But even in that case, with years, the game’s code turned into a mess after many different programmers got their hands on it. Things such as code optimization and refactoring would require many months of work.

Snowbird Games investor can offer players the following:

– A brand new project about naval battle, based on a newer engine. New team is already doing some experiments with Unreal Engine 4.

– A farewell project based on Warband/Caribbean technology. This is a small spin-off game that will be available at a very affordable price. The project is being developed by a third party team, ORGS Studio.

– Next week, Blood & Gold players can expect a new update which would include the promised achievements, as well as fixes for some gameplay bugs (like troops hovering in the air after the walls are destroyed).

Studio status update

March 30, 2017  |  Blood & Gold, Eador, Snowbird  |  18 Comments

This is an update from the new Snowbird Games administration.

This week, main investor of Snowbird Games studio took decision to dismiss the development team. Reasons for this being the unsatisfactory results of Eador. Imperium, as well as the slow development rates of Blood & Gold: Caribbean! — two primary projects of the studio. Right at the start of 2017 the investor did an independent code examination and had a talk with developers. As a result, it was decided to let go of the people behind both of these projects and invite new specialists.

New administration is not yet ready to announce its immediate plans on further development. It is also unclear whether the Snowbird Games brand itself will be preserved. At the moment people from the renewed team are preparing their own feedback on Eador and Blood & Gold. After agreeing on what’s the next step should be with administration, new plans will be posted in this blog, as well as in Steam community hubs of both projects. This blog will be kept as means of communication with the audience for the time being. New information should be provided during the next week.

Farewell from Snowbird Games

March 28, 2017  |  Snowbird  |  14 Comments

Hi everyone,

Today we’ve got probably not the most exciting announcement for you, but nevertheless — a very important one.

It doesn’t take much to see that with Eador. Imperium, our latest project, we faced an unusual amount of negative feedback. Much of that is justified — the troubled development of Imperium for the past year took far more time than needed, and the end result, understandably, didn’t really meet expectations of our players. Even taking technical difficulties of the engine behind Eador into account, it’s pretty clear — we could’ve done much better, something’s just not working out.

Snowbird_logo

As it is, tough times call for tough decisions: the investor group which took part in forming Snowbird Games has decided to let most of the team go.

So for us it’s the last chance to properly say goodbye. On the behalf of the people leaving Snowbird Games — thank you, everybody!

However you decide to look at it, it’s been a real journey for us. We love Eador and love Blood & Gold. All the work that went into both of these projects by our tiny team was 100% sincere and passionate. You can be absolutely sure of that.

But, when it’s clear it’s time to move on, it’s best not to hesitate. Best of luck to the renewed team. And see you around!

Pirate Bundle

February 14, 2017  |  Blood & Gold, Snowbird  |  No Comments

Hi everyone,

Historically, gamers from CIS region always had a special type of appreciation for games that featured pirates. We’re not quite sure how that ended up to be the case, but it is a well-known fact!

Some of these people went on to make games with ships and pirates, and now some of those can be found in one handy bundle called “Pirates Unite!”.

Tempest by HeroCraft, Sea Dogs: To Each His Own by Akella and yours truly, Blood & Gold can now be purchased altogether with a special bundle discount.

Look for your pirate games no more!