Blog Archives

Feral Blue — Second Alpha starts

August 22, 2019  |  Feral Blue  |  No Comments

Hi everyone,

Today we begin our testing for the second alpha of Feral Blue! Everybody who has signed up will see their Steam key on their profile page right here.

During the second alpha we’re focusing on everything related to the cities. Getting a hold of a city means switching to a different gameplay level – from controlling your gang whose main source of income is robbery – you’re now proceeding to managing production. When your city is up and running successfully, you can then switch to the third and final gameplay level which is geopolitical confrontation with other faction. This is what we want to add in the early access release.

City types

There are four city types in the game currently. We’ll use them to test the interaction between different landscapes. Here they are:

  • Floating city
  • Floating city №2 with inner harbor
  • City on a cliff
  • Settlement in a big island

Cities consist of placeholder buildings and look like legos on steroids – but if all goes well, the next step is replacing these placeholders for proper models.


In Feral Blue we’re using a resource system similar to Civilization series. You may have a source of fresh water, but no food. Your neighbor has no water, but he can launch whaling flotilla. Another neighbor has a monopoly on fertile soil. It’s clear that you are going to need all resources, so fighting and trading is inevitable.


Economics and society

Your people need water, food and a place to sleep. You’ll have to build housing and producing buildings to avoid riots and population stagnation. In addition, people have some spiritual needs. They can be content by working as guards, drinking alcohol or going to church.

You can only manage your city during your stay there. While at sea, the connection to the city is lost, so make your decisions wisely, if you plan to be away for long.

You are able to manage only one city at a time. However, when you capture a new settlement, you can either assign a governor to it or move your capital there (in this case your governor will go to your older settlement).

City founding and sieges

To establish a city, you only need to find a village – they are marked with a strange white house on the map. You are going yo need a lot of resources – but we’ll leave that for EA release. Right now you can build wherever you want, basically – after all, it’s all for testing sake, not balancing.

You can also just capture an enemy city – simply choose ‘Attack’ in the city dialogue. After this you’ll enter a naval battle where you’ll need to shoot at city walls – as soon as their HP gets to zero, you can initiate ‘boarding’, i.e. city capture. During the siege you can suppress  the city’s batteries or crush the defenders, but those are optional goals.

Attention! Ramming the city is currently prohibited! Attempting to hit a city pier will result into immediate flooding of your ship.

All in all, this is what you’ll need to know before launching the alpha. We’ll be happy to answer your questions and listen to your feedback on our Discord and Steam forums. See you!

Feral Blue — Alpha teaser

August 20, 2019  |  Feral Blue  |  No Comments

Hi everyone!

It looks like we’re close to hitting that alpha participants limit – so this coming Thursday should be the last day anyone can sign up. Everyone who already did this (right here, by the way) – will receive notification about the alpha’s start via e-mail. We should note that older keys we sent out last time won’t work.

While there are still a couple days left, we suggest watching our new little video. Here you can see a new ship (yet to be added into the build), a part from the city siege and our very first game character:

Feral Blue — Status update #9

August 6, 2019  |  Feral Blue  |  1 Comment

Hi everyone,

Some achievements for starters – we’ve now received 1011 applications for the second alpha test, and we think that’s not too shabby! So let’s do it this way: we get to 1500 and call it a day for now.

Meanwhile, we are working very hard at something that’s not even going to be in the upcoming test build, but only later in September, which is the city architecture. This is a pretty big chunk of work that also requires a lot of art assets. See for yourself – around 40 buildings, that then need to be divided between four different factions. In the coming month, it’s going to look something like this (see the screenshot below). Yes, these are colored cubes that act as a desalination station, a temple and a whaler harbor. But the important thing is – it just works!


The other important area of work is character models. We grew to love the default Unreal Engine mannequins, that we call Kolya and Vasya (white and red, respectively). But unfortunately, they don’t really fit into the setting of the game. Most probably, we’ll have to say goodbye to Kolya and Vasya next month.

In addition, if all goes well, then soon we’ll release the first trailer – after much discussion we think we finally found the right music.

Feral Blue — Second Alpha sign-up

July 24, 2019  |  Feral Blue  |  No Comments

Hi everyone,

We’re getting ready for the second round of testing of Feral Blue! Which will, hopefully, happen pretty soon.

The page for signing up is right here. Important disclaimer: if you have already signed up before, you don’t need to do it again, you will receive a new key when the second alpha starts, so don’t worry.


Let us also remind you about our Discord-channel. Please feel free to join, as it’s the first place we’d like to check for feedback coming in.

See you!

Positivity and cookies

July 8, 2019  |  Blood & Gold, Eador, Feral Blue, Snowbird  |  2 Comments

Hi everyone,

Many developers think that user reviews is a pretty unreliable thing. Here, for example, is a thorough opinion on this topic, which we honestly find somewhat naive (though, to be fair, that article is from 2016, and one year goes for three in our industry).


Sometimes developers just outright hate user reviews! But we are not like that, not at all — we always try to keep our Zen cool and, like all kind people, eat huge amounts of oatmeal cookies. There is a proper occasion for this, actually: the day has come when all our games have been recently reviewed positively.

Eador. Masters of the Broken World – 73%
Blood and Gold: Caribbean! – 73%
Eador. Genesis – 84% (we’re only publishers in this case, but it’s still nice)
Eador. Imperium – 82%
Eador. Allied Forces DLC – 88%

Finally, an undeniable leader of our line-up, the project with difficult fate – The Zombiest Adventures. Also known as (god forgive us) “The Zombiest Adventures In The Perverted Age of Enlightenment With a Pinch of Woodpunk” – 92%

We think it’s a good excuse to make cocoa and eat some more oatmeal cookies. Also a good reason to take advantage of the Summer Sale’s last day…

Let us remind you that we keep working hard on Feral Blue, where we tried to take into account all the feedback we got from our previous projects about ships and destroyed worlds – we hope to have some news about the second alpha next week.

Summer Sale 2019

June 27, 2019  |  Blood & Gold, Feral Blue  |  1 Comment

Hi everyone,

Steam Summer Sale 2019 has started this week, and we advise everyone to join the team ‘Tortoise’ for reasons undisclosed. Even if you don’t understand what are we on about, just remember – by helping the ‘Tortoise’, you’re helping us make better games.


We’re also doing nice discounts on all of our games. We recommend giving Blood and Gold a try if you still haven’t, it’s at 80% discount right now. It’s an opportunity to get a Feral Blue prototype just for $3,99. Actually, more like an idea behind Feral Blue. It’s a mechanics-driven game, where you really feel like you’re a small person in a giant world at first, then you’re a leader of your of faction, and some time later, your admirals are heading your fleets and controling the sea from Florida to Brazil.

Check out this trailer, some catchy music in there.

Feral Blue — Status update #8

June 5, 2019  |  Feral Blue  |  3 Comments

Hi everyone,

Let’s talk about some development progress on Feral Blue.

The most important task for us right now is adding strategic elements into the game. This is something that can’t even be shown on a screenshot, but without it there just will be no game as we envisioned it.


Here is what occupies our coders at the moment:

  • Ability to build your own town or capture one from your enemy.
  • Ability to construct building in towns, upgrade them and have them produce something useful for you.
  • Adding some events to happen in towns – famine, epidemics, revolutions, mass rioter executions.
  • Ability to hire other captains as assistants – send them on expeditions, capture even more towns, letting you become the one and only Sea King.


In short, we’re practically making another game which we’ll tie to the game about naval battles. Some ambition we have here, but in our case that was to be expected.

We also continue working on ship concepts for the faction of naval Catholics and are polishing the ship models for the Celestial Empire.

Feral Blue — Status update #7

May 14, 2019  |  Feral Blue  |  1 Comment

Hi everyone,

Russia can’t just get away from its peasant roots, and the first ten days of May is a direct confirmation of that. You can be hip and trendy all you want (has never been our case, for better or worse), be a programmer, an artist, an expert on the ancient Greek theater – all of it doesn’t matter, because from May 1st till May 10th you better show up and kindly dig up all square meters of your garden. Oh, it’s such a relief to get back to the usual routine sitting in the office!

Some news. We’re closing our first alpha test — this has been a very useful experience for us and we’re planning to try this again with the alpha #2. Can’t say when that will happen yet, though. We think there’s little sense to start another round of tests before we get some new gameplay elements. So now we’re doing our best to add town building and management as soon as possible. Perhaps, in summer?


We’re also continuing to expand our ships range. For example, our artist Vladislav is coming up with the prototype for wooden dreadnoughts of the Order of the Hospitallers.

Current alpha test will be concluded on May 17th. So if you still need to see or try something in the build, it’s better to do so until Friday.

Feral Blue — First Alpha starts

March 26, 2019  |  Feral Blue  |  1 Comment

Hi everyone,

So today is the day!

Everyone who’s signed up for the Feral Blue’s first alpha until today should have received an e-mail from us — but just in case, you will find your Steam key once you log into your account here.


Let us also give a general rundown on this whole affair.

This alpha is an alpha in the truest sense of the word. Meaning you will launch a very early build with plenty of bugs, placeholders and unfinished things. Our top mission at this stage is to understand whether it’s fun to shoot in naval battles, how interesting it is to manage your crew on your ship and how much you like the general idea of the game.

We are not planning to update this exact build, except for maybe fixing some small and critical stuff — we’ll focus on further development. And once we’re ready to hit the next milestone, then it will be the time for the Second Alpha!

Please let us know what you think about the alpha in this thread on Steam discussions or on our alpha discussion channel on Discord.

Thanks and have fun!

Feral Blue — Discord server

March 14, 2019  |  Feral Blue  |  No Comments

Hi everyone,

First of all, we’d like to thank everybody who has signed up for our very first alpha test — honestly, we didn’t expect there would be this many people! It’s very flattering, although slightly scary at the same time.

We also think it’s time we finally start communicating in a more intimate manner — especially since you’ve been asking us to start a Discord server for a long time. So we’re happy to fulfill your wish — welcome to our little discussion club here:


For those who are not really familiar with what Discord actually is — it’s kind of a chat with different channels. Similar to a forum, but in real time and with a more informal atmosphere. So we can post some silly stuff there with little to no shame. Plus, of course, we’ll be able track feedback from the alpha more efficiently.

There will be two official languages on our Discord server for now: English and Russian. Choose you channels wisely and see you there!