Positivity and cookies

July 8, 2019  |  Blood & Gold, Eador, Feral Blue, Snowbird  |  2 Comments

Hi everyone,

Many developers think that user reviews is a pretty unreliable thing. Here, for example, is a thorough opinion on this topic, which we honestly find somewhat naive (though, to be fair, that article is from 2016, and one year goes for three in our industry).


Sometimes developers just outright hate user reviews! But we are not like that, not at all — we always try to keep our Zen cool and, like all kind people, eat huge amounts of oatmeal cookies. There is a proper occasion for this, actually: the day has come when all our games have been recently reviewed positively.

Eador. Masters of the Broken World – 73%
Blood and Gold: Caribbean! – 73%
Eador. Genesis – 84% (we’re only publishers in this case, but it’s still nice)
Eador. Imperium – 82%
Eador. Allied Forces DLC – 88%

Finally, an undeniable leader of our line-up, the project with difficult fate – The Zombiest Adventures. Also known as (god forgive us) “The Zombiest Adventures In The Perverted Age of Enlightenment With a Pinch of Woodpunk” – 92%

We think it’s a good excuse to make cocoa and eat some more oatmeal cookies. Also a good reason to take advantage of the Summer Sale’s last day…

Let us remind you that we keep working hard on Feral Blue, where we tried to take into account all the feedback we got from our previous projects about ships and destroyed worlds – we hope to have some news about the second alpha next week.

Summer Sale 2019

June 27, 2019  |  Blood & Gold, Feral Blue  |  1 Comment

Hi everyone,

Steam Summer Sale 2019 has started this week, and we advise everyone to join the team ‘Tortoise’ for reasons undisclosed. Even if you don’t understand what are we on about, just remember – by helping the ‘Tortoise’, you’re helping us make better games.


We’re also doing nice discounts on all of our games. We recommend giving Blood and Gold a try if you still haven’t, it’s at 80% discount right now. It’s an opportunity to get a Feral Blue prototype just for $3,99. Actually, more like an idea behind Feral Blue. It’s a mechanics-driven game, where you really feel like you’re a small person in a giant world at first, then you’re a leader of your of faction, and some time later, your admirals are heading your fleets and controling the sea from Florida to Brazil.

Check out this trailer, some catchy music in there.

Steam Summer Sale begins

June 21, 2018  |  Blood & Gold, Eador, Snowbird, Эадор  |  No Comments

Hi everyone,

And so it begins. Steam Summer Sale is about to start, and of course we’re taking part in it as well.


All projects from Snowbird Games will be at 80% discount throughout the whole sale. Here are the games we have for you:

Eador. Genesis
Eador. Masters of the Broken World
Eador. Masters of the Broken World – Allied Forces DLC
Eador. Imperium
All Eador games in a bundle
Blood & Gold: Caribbean!

By the way, be sure to check out our new developer page on Steam — you can follow us there for all the upcoming news. Have a nice sale!

Feral Blue — Devblog #2

May 17, 2018  |  Blood & Gold, Feral Blue  |  5 Comments

Hi everyone,

Today we’re continuing with the general gameplay overview of Feral Blue.


We are quite content with what we managed to achieve with boarding in ‘Blood & Gold: Caribbean!‘. So we’ll try to so something similar in Feral Blue: fencing is not too simple, not too complex (a few types of strikes and parries), you can shoot and can get shot yourself (for more adrenaline). Most likely, the boarding tactics will differ from ship to ship (and different crews), so fights could turn into massacre or someone might lock themselves in cargo hold and ambush you with spears (we remind, powder is in short supply).


Economic system

The main productive forces of this world are concentrated on the islands — every suitable piece of land is either plowed or planted with trees. Wood is the new oil, so without it there will be no ships and civilization will perish.

Not everybody could get themselves an island, however it can be bought — for example, from resident of the Andes. So some tribes are focused forests, pigs, slaves, wheat and other useful resources on these floating bases.

Finally, there are also sailing towns that have become the main trading centers in this world.

You trade with water. If wood is oil, then water is gold here.



Each major faction pursues its own goals. Players can create their own ‘faction’, if all goes well — or build a career by enrolling in one of the other larger ones. This is where we use our experience from Blood & Gold and, partly, Mount & Blade.

So this is our general vision for the project. As you know, game development is very unpredictable and something can go wrong at any moment. But after a good number of missteps in Blood & Gold, we hope our second try in making a game with the naval theme will go smoother.

Feral Blue — Devblog #1

May 10, 2018  |  Blood & Gold, Feral Blue  |  No Comments

Hi everyone,

Today we’re sharing our first development diary about Feral Blue — our first game based on Unreal Engine 4.

Let’s start with the general overview of the project — what it’s all about. We’ll describe the game’s basic elements, but in a very short manner, so that it doesn’t turn into a design document. Feel free to ask any question in the comments, we’ll give an answer to everything.

Setting / Game’s world

Plane Earth turned into a water world, almost like in the movie of the same name (well worth watching by the way, Dennis Hopper play a villain in Waterworld masterfully). Games and films have taught us that an apocalypse, whether it’s climatic, nuclear or pandemic, can happen right now or in the future. Which is weird, because in the past people basically lived during post-apocalypse. We advice reading about Late Bronze Age collapse — it’s almost like Fallout, but in the age of pharaohs.


But we decided no to go that far and have out catastrophe set in the era of Louis XIV and the Anglo-Dutch wars: that’s when the Second Flood happened. Versailles and London are the bottom of the sea, but the technological achievements helped survive a small part of European population. Mountain systems, such as the Himalayas, the Alps or Tibet, saves the inhabitants from eternal sailing, but put them in a state of eternal war with the less fortunate people.

The ship

The player start as a ship’s captain. Let’s cut to the chase and explain this by some examples: this part of the game works similarly to Fallout Shelter with its caste society and a slight influence of Crusader Kings.

You have noblemen-sailors, who fight in sea battles, are responsible for weapon systems on the ships and busy being chivalrous. They don’t like dirty work and bad conditions, under bad treatment they can start rioting against you.

And you have plebeians — they clear the decks, cook food in the galley, repair the lining and perform all other necessary chores. They can’t fight at all and can be easily be sold into slavery.


There’s also an intermediate link — let’s call them ‘cadets’. They can be used to clean toilets, but they are capable of swinging a saber in the boarding fight, if needed.

Distributing your resources between these three castes of your crew, you will be trying to build a harmonious society. Otherwise, that crew will kill you one day — and then the game can be continued as a New Captain (with another set of talents).

The ship can receive new upgrades with a better hull. For example, you can choose between sails, paddles or even a steam engine. Although, the oarsmen would need food and water, the steam engine requires fuel, and the sails are useless when the sea is calm — decisions, decisions…

Sea battles

The idea here is pretty simple — we’ll try to add a bit of realism to the system seen in Assassin’s Creed 4: Black Flag. Firstly, we want to reduce the movement speed of ships, Secondly, the price of each shot (and each hit) will increase. Thirdly, no good old exploits like ‘shoot them with grape shots, dodge, then board an empty ship’.


The setting dictates its rules — gunpowder (coal + saltpeter + sulfur) will be at deficit, so many it makes sense to switch to the classics in some cases, such as catapults and ballistas.

The main challenge for us here is how to make the aiming interesting. In Blood & Gold it was a bit too obvious and and the only requirement for the player was to get very close to the enemy. In Feral Blue we want to try a more complex system, so that each successful hit would be rare and would give more satisfaction.

We’ll continue next week with more info on boarding fights, economic system and politics — stay tuned!

Blood & Gold — Zombies for Christmas

December 14, 2017  |  Blood & Gold  |  2 Comments

Hi everyone,

We’ve been quiet for a while, we admit. But today we have some news about Blood & Gold.


We tried to improve the game’s optimization. There are some positive results which will be included with today’s update.


The new update itself. It’s fixing a number of smaller bugs (maybe you noticed them, maybe not). Besides, the update includes a new little story campaign!



Invasion of the dead. We have a history with zombies in the Caribbean: we released Blood & Gold & Zombies update back in October and The Zombiest Adventures DLC. So we think going with zombies for third time will do just fine. After this — who knows? Maybe it’s time we explore Japanese pirate ninjas.

We hope this update will help everyone ease into the upcoming pre-Christmas turmoil. We’ve distanced ourselves from this questionable and unnerving tradition a long time ago — of course, we’re talking about thinking of new presents. What’s there to think about? You need to gift either good videogames or socks with silly rabbits or some expensive candy. All of this your friend or relative will find useful, or useful for their kids, nephews and so on. Certainly better than that Bluetooth steamer you wanted to gift your aunt Natasha.

Speaking of present, Blood & Gold will be at 80% discount on Steam for the next few days as well. Don’t miss out and happy holidays!

Blood & Gold — Spanish localization

July 24, 2017  |  Blood & Gold  |  No Comments

Hi everyone,

Since today you have the option to immerse yourself deeper into the world of Blood & Gold and play the game in another beautiful language — Spanish!


Courtesy of Boalmo, one of our community members, the localization is now up and running in the main branch of the game.

Let us know if you find any problems!

The Zombiest Adventures live again!

June 22, 2017  |  Blood & Gold, The Zombiest  |  No Comments

Hi everyone,

Since taking The Zombiest Adventures down from Steam, we received numerous e-mails from people asking us if they could still purchase it somehow. Obviously, the project wasn’t everyone’s cup of tea, but we thought to ourselves — why deny any possibility to try it out for those who really want it?

So like a proper zombie, the game just refused to die. As of today, The Zombiest Adventures will be available for purchase as a DLC for Blood & Gold — at a much lower price of $6,99, with a 10% (re)launch discount lasting for the next week!


Speaking of which, it’s also time for the Steam Summer Sale! Blood and Gold will be discounted at 70% throughout the whole event. Buy lots of games, have fun and survive in the craziest zombie apocalypse, if that is indeed your thing.

The Zombiest Adventures — Stopping sales

May 4, 2017  |  Blood & Gold, The Zombiest  |  2 Comments

Hi everyone,

Well, it’s pretty safe to say this experiment did not turn out too well.

Our plan was pretty straightforward — its main point was not to compete with mods that “have a bit of everything”. So instead ORGS Studio made a silly (and trashy at times) game that had LGBT pirates, forced transgender striptease and a Nobel laureate in literature as a game character in it. Reviews showed there’s some people who would be into this kind of stuff, but the majority of players just weren’t very impressed by this idea.

We think the game is pretty good, most players don’t — there’s no point in arguing, so we’ve decided to stop selling The Zombiest Adventures on Steam and return money to everybody who purchased it.


Perhaps the project will be repurposed as DLC in the future (with a lower price tag as well), but for the time being it’s better to remove the game from digital shelves altogether.

Blood & Gold — Achievements and optimization

April 28, 2017  |  Blood & Gold  |  No Comments

Hi everyone,

The achievement update for Blood & Gold is now available for download! Along with the highest discount the game has ever received on Steam80%.

Look below for the full patch notes.


Update notes 2.070:


– Added Steam achievements.
– Textures were optimized to increase compatibility with low-performance machines.
– City base resources now distribute randomly at the start of new game.


– Fixed wrong heraldry on musketeers’ bullet bags.
– Fixed descriptions for Peddler and Entrepreneur traits.
– Fixed descriptions for Charisma attribute and Leadership skill.
– Fixed an error with soldiers still standing on the physics left behind by destroyed walls.
– Fixed errors with enemy soldiers ending up underground.
– After peaceful capture of a ship its cargo is transferred to your hold automatically.
– Fixed city list in banking interface.