This week’s update is mostly technical with a primary goal to prepare Imperium for some new gameplay changes. We noticed that some of you already found new rituals in the game — they didn’t appear there out of nowhere, just so you know. Stay tuned!
Update notes 2.10.1:
– Updated visual effects for some spells.
– Added Steam Cloud support.
– Many minor problems and bugs, improved general stability of the game.
A new update is now available for Blood & Gold.
Update notes 2.065:
– Improved water shader.
– Animated compass during sea battles.
– Redistribution of sail crew upon selling a ship.
– An error with incorrect price for upgrading troops.
– An error with negative balance in the card game.
– Inability to join a faction while possessing its letter of marque.
– Duplication of player’s party upon mooring in some ports.
– An error with guards in the “Ships hijack” mission.
– Bomb quantity after finishing missions from the Suspicious man.
– Some errors in localization.
Let’s take a little break adding new units to the game. Instead, why don’t we try adding some buildings?
Update notes 2.9.1.:
– Barbarian unit buildings are now graphically represented on the city screen. You’ll see the following buildings in the military quarter when you construct them:
Harpooner Shooting Ground
Sanctuary of the Witches
– Bugs and wrong behavior of several rituals.
– Improved visual effects of several spells.
It’s high-time we’d hold the constant stream of Imperium news for a bit here and in the meantime quickly let you know we’re still working on Blood & Gold.
Since the latest update we went through a lot of your feedback, and some of it proved to be very useful and insightful. As a result, a huge pack of fixes and various improvements are inbound (a better sail crew distribution and an animated compass needle, to name a few). There will also be a bit of a visual upgrade to the sea water’s movement animation, hopefully you’ll like it.
Special thanks to community contributor Tim Bender who took much of his time to provide a lot of information for improving the game.
You can expect the update to be released this month.
We’re unleashing some heavy artillery for dwarven army this week, one more new (and moody) shard world along with a fix for a nasty bug caused by last week’s update.
Update notes 2.8.1:
– New unit finalized: Dwarven Battlewagon.
All rulers of Eador know the dwarven craft of making self-propelled unmanned catapults and ballistae for sale. But their best inventions the dwarves keep for themselves. This war machine propels its missiles with a giant mortar. It is covered with powerful armor and is capable of withstanding a lot of punishment in melee, cutting through enemies with a giant mechanical scythe and crushing them with its wheels. Those who would turn dwarven catapults against their makers will be up for a nasty surprise.
- New world – World of autumn.
This shard is teeming with wildlife. While the harvests are plentiful, untamed nature pushes back hard against all attempts at civilizing it, added by those who’d rather see humanity as fertilizer for sprawling forests.
– The Pilot hero has new look and animations for moving over global map.
– Added and corrected visual effects for tundra and dwarven units, and for new heroes.
– Rituals were refactored, some errors were fixed and their gameplay effect corrected.
– An error with display of sites already cleared by a hero.
Now it’s time for some serious business. Today we’re adding a brand new hero called Sentinel plus a new scenario for you to properly test his limits. Have fun and don’t forget to let us know what you think. After all, new heroes don’t appear in Eador very often.
Update notes 2.7.1:
– New hero class: Sentinel
The spirit of a fallen hero merged with an intricate mechanism is indomitable and almost invincible in battle, but cannot use items.
– New scenario: A Battle in the Dark
The dwarven realm under the mountain has encountered a dire menace to its existence, the invasion of undead. Priests of the underground people have awakened their last, best hope – an ancient hero called Magrak – joining his spirit with a steel shell of a war machine.
– An error in the construction GUI, where the necessary number of 3rd rank unit barracks wasn’t displayed in the Castle construction prerequisites.
– An error where the Web effect did not disappear upon its expiration.
– Reincarnation ability of the Phoenix unit.
– An error where the Commander hero has increased ranged attack, ammo and range for non-ranged units.
– An error where the Ambush encounter would not disappear once the hero was defeated.
We promised to shed some more light on the map editor we added for Imperium not so long ago, so today we’re posting our guide to explain how you could use it.
It’s available right here in the Steam guides section. Learn how to create your own shard map and unique sites, change hero and unit stats to your liking, and more.
Use this knowledge wisely and, most importantly, have fun creating your own maps and scenarios.
New update for Imperium with two more finalized dwarf units is now available for download.
Update notes 2.6.1:
– New unit finalized: Dwarf Grenadier.
The Grenadiers are elite ranged troops of the dwarven armies, the result of decades of combined work on explosive substances and the ways to use them by many blacksmiths and alchemists. Grenadiers are armed with hand mortars, capable of launching explosive balls almost as far as catapults do. Legend says, the honor of inventing the mortar belongs to the famous alchemist by the name of Dwarin. He believed this new weapon will change the face of warfare forever, making war too destructive for people to dare and engage in it. Alas, he was not meant to see his invention in action – one day the absentminded genius lit up his favorite pipe in a laboratory full of new firing compound…
– New unit finalized: Dwarf Pyromaster.
Gold and craft aside, there is nothing the dwarves appreciate more than some good hooch and a fine brawl. And so the dwarves who happened to be cast out from their families for abusing firewater and anger management issues are really something special. Pyromasters, as they are called, are obsessed with flame and are not above using firewater as a weapon. Many of them are capable of entering the state of battle rage, rivaling barbarian berserkers and even orcs in their fury. Rumors say, the oldest and most experienced pyromasters can’t be harmed fire at all. Alas, old pyromasters are pretty much unheard of.
– An error with inability to target the “Heavenly Guard” ritual.
– An error making it impossible to finish Crystal quests.
– An error with “Mass Disease” spell initially affecting max hit points instead of current hit points.
– An error when an alliance with a race was ignored in other provinces of that race.
– An error with petrificaton effect not disappearing after the debuff expires.
New update for Imperium is now available for download.
Update notes 2.5.1:
– New unit finalized: Dwarf Miner
Every dwarf learns how to fight sooner than he learns how to walk. Even the peaceful miners who have devoted their lives to procure ores and gems are ever ready for battle. Many an invader had a personal opportunity to witness that a heavy two-handed pick can carve through more than a solid rock.
– Hexes highlight for resurrection spells.
– Unit HP display bug.
– Bug regarding distribution of quests in sites.
Not the longest list of changes for today’s update, but as it often happens, it’s very important.
We’re adding a new faction called “The Undermountain Kingdom”. Visually they’ll be represented with dummies, but it’s temporary measure of course — testing their abilities is already possible.
Update notes 2.4.1:
– Added new faction “The Undermountain Kingdom” – new troops for the dwarves, the most technologically advanced race of Eador (gremlins aside, of course). The new line up includes four units:
Miner – 1st rank melee unit, with weak armor and but armed with a heavy two-handed pickaxe.
Pyromaster – 1st rank unit, able to throw grenades with flammable liquid at short range.
Grenadier – 2nd rank unit, armed with a hand mortar whose explosive shells deal damage within 1 hex from the target
Battlewagon – 3rd rank unit, a war machine covered in thick armor. It fires heavy mortar shells and can trample enemies or cut through them with a mechanical axe in melee.
Dwarven troops can be accessed via the “Undermountain Kingdom” location. It appears in the capital once you have allied with dwarves and built the Great Forge in the foreign quarter. It can also be discovered at provinces populated by dwarves.
– Bug preventing heroes’ resurrection with a button under their portraits.