The Zombiest Adventures live again!

June 22, 2017  |  Blood & Gold, The Zombiest  |  No Comments

Hi everyone,

Since taking The Zombiest Adventures down from Steam, we received numerous e-mails from people asking us if they could still purchase it somehow. Obviously, the project wasn’t everyone’s cup of tea, but we thought to ourselves — why deny any possibility to try it out for those who really want it?

So like a proper zombie, the game just refused to die. As of today, The Zombiest Adventures will be available for purchase as a DLC for Blood & Gold — at a much lower price of $6,99, with a 10% (re)launch discount lasting for the next week!

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Speaking of which, it’s also time for the Steam Summer Sale! Blood and Gold will be discounted at 70% throughout the whole event. Buy lots of games, have fun and survive in the craziest zombie apocalypse, if that is indeed your thing.

Eador. Imperium — Update notes (June 22) + Summer Sale

June 22, 2017  |  Eador, Эадор  |  1 Comment

Hi everyone,

Latest update is out of the beta and is now available to everyone, including a few more additional new fixes. Find the full update notes below.

Today also starts the great Steam Summer Sale — all things Eador will be hugely discounted for the whole event. Imperium‘s never been cheaper before. And maybe it’s time to complete that bundle? Don’t miss out on any of the great games!

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Update notes 2.62.2:

Added:

– We added the ability to customize hero names and select their portraits, as well as give unique names to units. You can customize a hero when you hire him. In order to customize existing hero, click on his name or on the button in the corner of his portrait on Hero Information screen. To rename unit, open its description with right click on its portrait, then click on its name or on the button in upper right corner of the description window.

– The size of the treasury has been expanded to 120 cells.

Fixed:

– Fixed an error with excess unit slots displayed on the hero’s army screen.
– Fixed an error with Healer’s Staff doubling the hero’s Mobility and Siege attributes.
– Fixed an error with Slyboots ability.
– Fixed an error with erroneous display of turns left until an uprising is to happen.
– Fixed a rare freeze that could happen when a third party hero attacks a hero besieging an enemy fortress.
– The notification on weapon breaking is now displayed after the attack that caused it.

Eador. Imperium — Update 2.62.1 (Preview access)

June 21, 2017  |  Eador  |  No Comments

Hi everyone,

Update 2.62.1 is now up in the closed branch of Imperium on Steam. Including one of the most wanted features for Eador ever: renaming your heroes and units!

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To access the branch, select Eador. Imperium in you Steam library, right click, choose ‘Properties’ and head over to the ‘Betas’ tab. Enter this access code: Y4T2pM245ndC. After that, you’ll be able to choose ‘Public preview’ branch ‘from the drop-down list.

Update notes 2.62.1:

Added:

– We added the ability to customize hero names and select their portraits, as well as give unique names to units. You can customize a hero when you hire him. In order to customize existing hero, click on his portrait or on the button in the corner of his portrait on Hero Information screen. To rename unit, open its description with right click on its portrait, then click on its name or on the button in upper right corner of the description window.

– The size of the treasury has been expanded to 120 cells.

Fixed:

– Fixed an error with excess unit slots displayed on the hero’s army screen.
– Fixed an error with Healer’s Staff doubling the hero’s Mobility and Siege attributes.
– Fixed an error with Slyboots ability.

Eador. Imperium — Hotfix 2.61.3

June 15, 2017  |  Eador, Эадор  |  No Comments

Hi everyone,

Small hotfix for Imperium is now available for download, following Sandbox update from last week.

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Update notes 2.61.3:

– Profile counters fix for leaderboards.
– Added “dialogue with the developer” in German.

Eador. Imperium — Update 2.61.2

June 7, 2017  |  Eador, Эадор  |  4 Comments

Good news, everyone: in a few minutes there will be a new patch for Eador. Imperium. This update will bring a new Sandbox mode, several bug-fixes and updated leaderboards. You may check the patch notes below, but we also have something to declare: we are aware of the remaining issues and the new team is working on it frantically. Thanks for your comments, your criticism and your save files – that helps a lot.

And while we are pushing our programmers with “The best from thrash metal 1991-1993″ mp3 collection on repeat (don’t worry, they get used for these motivational procedures) – we suggest you a one hour homework edition of Summer Madness by Kool & the Gang. Because summer is here (first summer day in Moscow, actually). By the way, we consider Vice City the best game in GTA series, what is your thought on this? And now please read below to know more about the latest fixes:

New:

We added the Sandbox mode to the game, featuring a dynamic campaign consisting of arbitrary amount of random maps, with a possibility to transfer heroes between them.

Fixed:

– Boosted province exploration speed a bit.
– Initiative attribute now works as designed; the army with higher Initiative moves first in battle.
– Fixed an error in difficulty settings GUI, causing the “Neutrals HP” attribute to be set at maximum.
– Fixed an error with inability to leave the Arena location.
– Removed excess 4 rank slot in the garrison and hero army screens.
– Reverted test values in Steam leaderboards.

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Eador. Imperium — About latest post

May 29, 2017  |  Eador, Эадор  |  5 Comments

Hi everyone,

We think we need to clear a couple of things.

First of all, we do see all the complaints that look like “What leaderboards? Fix the damn bugs first”. So yes, just to be clear — adding new features doesn’t cancel work on fixing bugs in any way. Bugfixing is an ongoing process, we just don’t always focus on that in our news. We can vow to “never add any new features without fixing all the bugs ever”, but with that attitude we won’t be able to move the project any further.

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Another thing — leaderboard statistics. We began collecting data long before the announcement itself. So in the near future we’ll do some tweaking and make the statistics look normal. In addition, we agree with the comments on how we should define the best: current results are too abstract, we’ll add more specifics.

Thanks again to everybody who finds time to give us feedback! We’ll do our best to not let you down.

Eador. Imperium — Leaderboards

May 25, 2017  |  Eador, Эадор  |  3 Comments

Hi everyone,

As you know, we’ve added Steam Leaderboards for Imperium in the latest update. And today we’d like to talk about competition among the very best. It’s really nice to see the leaderboards filling with more players — we’ll probably have around 400 people on the board pretty soon.

For instance, this is our top 5 players in the “Battles Won” category:

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Would you like to see any other specific category in the leaderboards? Or maybe some kind of competition that would show who’s the best on one specific map, for a limited time?

Let us know here in the comments — we’d like to know what you think.

Eador. Imperium — Sandbox Update (Preview access)

May 19, 2017  |  Eador, Эадор  |  No Comments

Hi everyone,

New Sandbox Update (verison 2.61.1) is now available for download in the closed branch of Imperium on Steam.

To access the branch, select Eador. Imperium in you Steam library, right click, choose ‘Properties’ and head over to the ‘Betas’ tab. Enter this access code: Y4T2pM245ndC. After that, you’ll be able to choose ‘Public preview’ branch ‘from the drop-down list.

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Please let us know what you think of the new mode and what kind of problems you may run into.

You can do that here in the comments, in this thread or, most preferably, by writing us to support@snowbirdgames.com with attached savegames.

Thanks a lot!

Eador. Imperium — Update notes (May 17)

May 17, 2017  |  Eador, Эадор  |  3 Comments

Hi everyone,

New update 2.60.2 is now available for download. It includes a new tutorial mode, leaderboards and lots of needed gameplay fixes.

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Update notes 2.60.2:

New:

– The tutorial campaign in 6 chapters has been added to the game. It can be started with “Tutorial” button in main menu.
– Added help mode to the game, activated with F1. It features tips of the day, context-sensitive hotkey list and strategic and tactical advices from the tutorial.
– Added “Inactive” AI difficulty. An inactive enemy does not expand or develop, allowing players to explore the map at their leisure.
– Changed balance of AI difficulty. The “Beginner” AI does not place guards, and the “Overlord” AI no longer has to spend resources on troop upkeep.
– Steam Leaderboards support has been added to the game. The Leaderboards can be accessed from the “Extras” section of main menu and the “Achievements” button in Escape-menu.
– We rearranged the main menu structure. Only the most important selections are now available on top layer, everything else was moved to “Extras” submenu.

Fixed:

– Skeletons generated by temple of Morgaine in the garrisons now gain the “Gift of Morgaine” ability, which makes them upkeep-free.
– Fixed an error with AI sometimes not selecting 2nd class for its heroes when they reach level 10.
– Changed sorting order for list of saved games.
– Fixed incorrect working of province-capturing divine rituals when there is an enemy hero in the targeted province.
– Fixed wrong text message shown to player after capturing a province with divine rituals such as “Revolt of Nature” and “Invasion of the Colossi”.
– Fixed FPS lag while targeting the “Dark Road” divine ritual.
– Fixed an error when the player was prompted with levelup window for enemy soldiers upon being attacked by enemy hero.
– The battlefield-wide “Armageddon” spell no longer asks to choose a target.
– Fixed an error when a unit could get stuck in movement animation.
– Fixed tip of the day rotation.
– The “Next hero” button on strategic map is blocked when you only have one hero.
– Clarified the format of earned gold, gems and divine favor displayed on victory screen.

Eador. Imperium — Sandbox

May 12, 2017  |  Eador, Эадор  |  2 Comments

Hi everyone,

Today we’d like to tell you a bit more about the Sandbox mode, which is coming soon for Imperium.

Firstly, this mode will let you create and customize your own campaign, just without any story. You can choose the number of maps in your campaign and their size — whether they will increase or decrease in size is up to you. Define how tough the enemies will be as well — strong, weak or just turned off completely.

sandbox_imperium

Turned off AI is a special new option. Although you never asked for this, it’s something we gathered from the forums: many players intentionally lock the enemy in the castle with powerful guards, so that later they could relax and calmly explore the map however they want. Now this can be achieved with one simple setting.

You will also be able to transfer your heroes, armies and income from one mission to another. This will help making early game more interesting, starting from scratch is, at times, too boring.

Another new addition (currently in testing) is a system of leaderboards. In a sense, the polar opposite of the relaxed sandbox, but we thought that the most experiences and skillful players could use more incentive to show how it’s done in Eador. Perhaps, with enough interest from community, we could even try arranging some competitions in the future.